diff options
| author | 2011-10-18 14:49:27 -0700 | |
|---|---|---|
| committer | 2011-10-18 15:32:57 -0700 | |
| commit | 9044ef05d542a4f99b4be7ecefbe5e676bd3ea7f (patch) | |
| tree | bdd0b1be4d282566ab3232943f15a9ed2dc3ec8a /services/surfaceflinger/SurfaceFlinger.cpp | |
| parent | f522e095e69406a5c6039b406237e9b30781a355 (diff) | |
Make sure set GL state properly
when taking a screenshot, in particular, we could end up
with stale GL state when drawing LayerDim which resulted
in incortect rendering.
Bug: 5467587
Change-Id: Id9fbed2843481d31063620f3662b364c7e3ac781
Diffstat (limited to 'services/surfaceflinger/SurfaceFlinger.cpp')
| -rw-r--r-- | services/surfaceflinger/SurfaceFlinger.cpp | 21 |
1 files changed, 12 insertions, 9 deletions
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp index 7c0cd9bdcb5b..3c48b7e270cb 100644 --- a/services/surfaceflinger/SurfaceFlinger.cpp +++ b/services/surfaceflinger/SurfaceFlinger.cpp @@ -1029,8 +1029,9 @@ void SurfaceFlinger::debugFlashRegions() composeSurfaces(repaint); } + glDisable(GL_TEXTURE_EXTERNAL_OES); + glDisable(GL_TEXTURE_2D); glDisable(GL_BLEND); - glDisable(GL_DITHER); glDisable(GL_SCISSOR_TEST); static int toggle = 0; @@ -1073,9 +1074,6 @@ void SurfaceFlinger::drawWormhole() const const int32_t width = hw.getWidth(); const int32_t height = hw.getHeight(); - glDisable(GL_BLEND); - glDisable(GL_DITHER); - if (LIKELY(!mDebugBackground)) { glClearColor(0,0,0,0); Region::const_iterator it = region.begin(); @@ -1090,19 +1088,20 @@ void SurfaceFlinger::drawWormhole() const const GLshort vertices[][2] = { { 0, 0 }, { width, 0 }, { width, height }, { 0, height } }; const GLshort tcoords[][2] = { { 0, 0 }, { 1, 0 }, { 1, 1 }, { 0, 1 } }; + glVertexPointer(2, GL_SHORT, 0, vertices); glTexCoordPointer(2, GL_SHORT, 0, tcoords); glEnableClientState(GL_TEXTURE_COORD_ARRAY); -#if defined(GL_OES_EGL_image_external) - if (GLExtensions::getInstance().haveTextureExternal()) { - glDisable(GL_TEXTURE_EXTERNAL_OES); - } -#endif + + glDisable(GL_TEXTURE_EXTERNAL_OES); glEnable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, mWormholeTexName); glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); glMatrixMode(GL_TEXTURE); glLoadIdentity(); + + glDisable(GL_BLEND); + glScalef(width*(1.0f/32.0f), height*(1.0f/32.0f), 1); Region::const_iterator it = region.begin(); Region::const_iterator const end = region.end(); @@ -1813,6 +1812,8 @@ status_t SurfaceFlinger::renderScreenToTextureLocked(DisplayID dpy, GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tname, 0); // redraw the screen entirely... + glDisable(GL_TEXTURE_EXTERNAL_OES); + glDisable(GL_TEXTURE_2D); glClearColor(0,0,0,1); glClear(GL_COLOR_BUFFER_BIT); glMatrixMode(GL_MODELVIEW); @@ -2004,6 +2005,7 @@ status_t SurfaceFlinger::electronBeamOffAnimationImplLocked() glDisableClientState(GL_TEXTURE_COORD_ARRAY); glDeleteTextures(1, &tname); glDisable(GL_TEXTURE_2D); + glDisable(GL_BLEND); return NO_ERROR; } @@ -2148,6 +2150,7 @@ status_t SurfaceFlinger::electronBeamOnAnimationImplLocked() glDisableClientState(GL_TEXTURE_COORD_ARRAY); glDeleteTextures(1, &tname); glDisable(GL_TEXTURE_2D); + glDisable(GL_BLEND); return NO_ERROR; } |