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author Jeff Brown <jeffbrown@google.com> 2011-02-22 15:00:50 -0800
committer Jeff Brown <jeffbrown@google.com> 2011-02-22 15:00:50 -0800
commitbfaf3b91709ef35e0d5901b186edd7c2a9729161 (patch)
tree9ecdcc0702b8314ba836508d39a5c754b9537a28 /services/input/InputDispatcher.cpp
parentcc0c159e9b3dd4e0f48da0ce3e33d2c68a651413 (diff)
Be more precise about tracking fallback keys.
Only initiate fallback key handling if the first key down was not handled and there is no other fallback key already in progress. This prevents spurious fallbacks from being generated when applications handle the initial down but not repeated downs or the up. Change-Id: I8a513896cf96b16dc502cd72291926d5532aa2ab
Diffstat (limited to 'services/input/InputDispatcher.cpp')
-rw-r--r--services/input/InputDispatcher.cpp58
1 files changed, 52 insertions, 6 deletions
diff --git a/services/input/InputDispatcher.cpp b/services/input/InputDispatcher.cpp
index ef984d41cf17..2e3f0bdc9ff7 100644
--- a/services/input/InputDispatcher.cpp
+++ b/services/input/InputDispatcher.cpp
@@ -3211,14 +3211,52 @@ void InputDispatcher::doDispatchCycleFinishedLockedInterruptible(
// be used as modifiers) but it will ensure that fallback keys do not
// get stuck. This takes care of the case where the application does not handle
// the original DOWN so we generate a fallback DOWN but it does handle
- // the original UP in which case we would not generate the fallback UP.
+ // the original UP in which case we want to send a fallback CANCEL.
synthesizeCancelationEventsForConnectionLocked(connection,
InputState::CANCEL_FALLBACK_EVENTS,
- "application handled a non-fallback event, canceling all fallback events");
+ "application handled a non-fallback event, "
+ "canceling all fallback events");
+ connection->originalKeyCodeForFallback = -1;
} else {
- // If the application did not handle a non-fallback key, then ask
- // the policy what to do with it. We might generate a fallback key
- // event here.
+ // If the application did not handle a non-fallback key, first check
+ // that we are in a good state to handle the fallback key. Then ask
+ // the policy what to do with it.
+ if (connection->originalKeyCodeForFallback < 0) {
+ if (keyEntry->action != AKEY_EVENT_ACTION_DOWN
+ || keyEntry->repeatCount != 0) {
+#if DEBUG_OUTBOUND_EVENT_DETAILS
+ LOGD("Unhandled key event: Skipping fallback since this "
+ "is not an initial down. "
+ "keyCode=%d, action=%d, repeatCount=%d",
+ keyEntry->keyCode, keyEntry->action, keyEntry->repeatCount);
+#endif
+ goto SkipFallback;
+ }
+
+ // Start handling the fallback key on DOWN.
+ connection->originalKeyCodeForFallback = keyEntry->keyCode;
+ } else {
+ if (keyEntry->keyCode != connection->originalKeyCodeForFallback) {
+#if DEBUG_OUTBOUND_EVENT_DETAILS
+ LOGD("Unhandled key event: Skipping fallback since there is "
+ "already a different fallback in progress. "
+ "keyCode=%d, originalKeyCodeForFallback=%d",
+ keyEntry->keyCode, connection->originalKeyCodeForFallback);
+#endif
+ goto SkipFallback;
+ }
+
+ // Finish handling the fallback key on UP.
+ if (keyEntry->action == AKEY_EVENT_ACTION_UP) {
+ connection->originalKeyCodeForFallback = -1;
+ }
+ }
+
+#if DEBUG_OUTBOUND_EVENT_DETAILS
+ LOGD("Unhandled key event: Asking policy to perform fallback action. "
+ "keyCode=%d, action=%d, repeatCount=%d",
+ keyEntry->keyCode, keyEntry->action, keyEntry->repeatCount);
+#endif
KeyEvent event;
initializeKeyEvent(&event, keyEntry);
@@ -3248,6 +3286,12 @@ void InputDispatcher::doDispatchCycleFinishedLockedInterruptible(
keyEntry->downTime = event.getDownTime();
keyEntry->syntheticRepeat = false;
+#if DEBUG_OUTBOUND_EVENT_DETAILS
+ LOGD("Unhandled key event: Dispatching fallback key. "
+ "fallbackKeyCode=%d, fallbackMetaState=%08x",
+ keyEntry->keyCode, keyEntry->metaState);
+#endif
+
dispatchEntry->inProgress = false;
startDispatchCycleLocked(now(), connection);
return;
@@ -3257,6 +3301,7 @@ void InputDispatcher::doDispatchCycleFinishedLockedInterruptible(
}
}
+SkipFallback:
startNextDispatchCycleLocked(now(), connection);
}
@@ -3715,7 +3760,8 @@ InputDispatcher::Connection::Connection(const sp<InputChannel>& inputChannel,
const sp<InputWindowHandle>& inputWindowHandle) :
status(STATUS_NORMAL), inputChannel(inputChannel), inputWindowHandle(inputWindowHandle),
inputPublisher(inputChannel),
- lastEventTime(LONG_LONG_MAX), lastDispatchTime(LONG_LONG_MAX) {
+ lastEventTime(LONG_LONG_MAX), lastDispatchTime(LONG_LONG_MAX),
+ originalKeyCodeForFallback(-1) {
}
InputDispatcher::Connection::~Connection() {