diff options
author | 2009-06-03 15:07:26 -0700 | |
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committer | 2009-06-03 15:07:26 -0700 | |
commit | 5de674e1cbd6e43b6d7954ccacf5cd709b30265d (patch) | |
tree | 2cb0c8cfecd313046671126de66e903e1c927472 /opengl/libagl/light.cpp | |
parent | b9a39cd300998a1a4577ac7eb87f9b505b8621dc (diff) | |
parent | 7c7dface993a66778c506179ae11cadd6a88f7b1 (diff) |
Merge change 3013 into donut
* changes:
fix a bug in GL lighting where the specular component could be ommited when vertex material was disabled.
Diffstat (limited to 'opengl/libagl/light.cpp')
-rw-r--r-- | opengl/libagl/light.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/opengl/libagl/light.cpp b/opengl/libagl/light.cpp index 25c41d0c5b9d..bc9449c0bdef 100644 --- a/opengl/libagl/light.cpp +++ b/opengl/libagl/light.cpp @@ -318,6 +318,11 @@ void lightVertexMaterial(ogles_context_t* c, vertex_t* v) vmul3(l.implicitAmbient.v, material.ambient.v, l.ambient.v); vmul3(l.implicitDiffuse.v, material.diffuse.v, l.diffuse.v); vmul3(l.implicitSpecular.v, material.specular.v, l.specular.v); + // this is just a flag to tell if we have a specular component + l.implicitSpecular.v[3] = + l.implicitSpecular.r | + l.implicitSpecular.g | + l.implicitSpecular.b; } // emission and ambient for the whole scene vmla3( c->lighting.implicitSceneEmissionAndAmbient.v, |