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author Android (Google) Code Review <android-gerrit@google.com> 2009-08-11 20:50:32 -0700
committer Android (Google) Code Review <android-gerrit@google.com> 2009-08-11 20:50:32 -0700
commitefefd5efb9e20fbcd94c3f4766ca2a64e511da77 (patch)
tree64b527b57b6e206497402e053e0b35a869a57915 /opengl/libagl/egl.cpp
parentd7fe92b85812c53079b813543d722922e4ce7a4a (diff)
parent64e89a8aff9a45a491f1d7064a655b9021fe644a (diff)
Merge change 20892
* changes: Revert "SurfaceFlinger will now allocate buffers based on the usage specified by the clients. This allows to allocate the right kind of buffer automatically, without having the user to specify anything."
Diffstat (limited to 'opengl/libagl/egl.cpp')
-rw-r--r--opengl/libagl/egl.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/opengl/libagl/egl.cpp b/opengl/libagl/egl.cpp
index 0762ebf605fc..cf66be33729f 100644
--- a/opengl/libagl/egl.cpp
+++ b/opengl/libagl/egl.cpp
@@ -384,10 +384,6 @@ egl_window_surface_v2_t::~egl_window_surface_v2_t() {
EGLBoolean egl_window_surface_v2_t::connect()
{
- // we're intending to do software rendering
- native_window_set_usage(nativeWindow,
- GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN);
-
// dequeue a buffer
if (nativeWindow->dequeueBuffer(nativeWindow, &buffer) != NO_ERROR) {
return setError(EGL_BAD_ALLOC, EGL_FALSE);