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author Eric Laurent <elaurent@google.com> 2009-09-22 00:35:48 -0700
committer Eric Laurent <elaurent@google.com> 2009-09-22 00:35:48 -0700
commitf69a3f8dc54707e5be327e83cec742824d1ba263 (patch)
tree2f429e991d0499f5e1c176a2c7f5a46e522dff5f /opengl/libagl/array.cpp
parent2e2f6b5e6866cdba632bdd599cadbf235b80546f (diff)
Fix issue 2116700: Ringer screwy while connected over Bluetooth.
There was a regression introduced in AudioFlinger by change 24114 for suspended output: The suspended output was not reading and mixing audio tracks. When the phone is ringing, the A2DP output is suspended if the SCO headset and A2DP headset are the same. As the ringtone is played over the duplicated output, the fact that the A2DP output was not reading data was causing the hardware output to be stalled from time to time.
Diffstat (limited to 'opengl/libagl/array.cpp')
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