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author Stephen Hines <srhines@google.com> 2012-01-26 17:09:43 -0800
committer Stephen Hines <srhines@google.com> 2012-01-26 17:32:09 -0800
commite3f9cc67617ee55635c946efcff10fd920029b41 (patch)
treef0ccdb1cc8cf7221c72182dd1936d89976ef6a76 /opengl/libagl/array.cpp
parent109116bb2f751d84a9ce89ac40c45e76c0aa462c (diff)
Don't wait forever if there are no commands to execute.
BUG=5614887 This fixes a timing issue where we could calculate a delay of 0 (indicating wait forever) when we have no pending commands to actually execute. In such cases, we should just break out of the playback loop. This also fixes a small issue with returning whether or not to redraw. Change-Id: Id1e481679341773256b7287062c68925e2bc8f9e
Diffstat (limited to 'opengl/libagl/array.cpp')
0 files changed, 0 insertions, 0 deletions