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| author | 2010-07-30 19:18:16 -0700 | |
|---|---|---|
| committer | 2010-07-30 19:18:16 -0700 | |
| commit | 06f96e2652e4855b6520ad9dd70583677605b79a (patch) | |
| tree | 7d0e3709c8a400e264f37206eb27a286ee50d64b /opengl/libagl/array.cpp | |
| parent | 42272759e4c3c406977187fd2b4df8739edccde8 (diff) | |
Refactor Skia shaders handling.
With this change, Skia shaders can easily be applied to any mesh. This change also
supports ComposeShader. For instance, this can be used to blend a gradient and a
bitmap togehter and paint a string of text with the result.
Change-Id: I701c2f9cf7f89b2ff58005e8a1d0d80ccf4a4aea
Diffstat (limited to 'opengl/libagl/array.cpp')
0 files changed, 0 insertions, 0 deletions