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author Jeff Brown <jeffbrown@google.com> 2011-03-18 18:14:26 -0700
committer Jeff Brown <jeffbrown@android.com> 2011-05-24 15:21:21 -0700
commitdbf8d27f4c32e20e132e90ad713c6ebaf71d7756 (patch)
treea7dbe3db8501916c9b564c12bd997b59335c9182 /opengl/libagl/TextureObjectManager.cpp
parent68d6075b4ad2205c10064c78cde552e3210cca91 (diff)
Optimize EventHub to process events in big chunks. (DO NOT MERGE)
When 10 fingers are down, reduces the CPU time spent by the InputReader thread from ~30% to ~5% on Stingray. Change-Id: I42ee5c67b8521af715cbab43e763a4af4eb1f914
Diffstat (limited to 'opengl/libagl/TextureObjectManager.cpp')
0 files changed, 0 insertions, 0 deletions