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author Nick Kralevich <nnk@google.com> 2009-06-19 09:45:35 -0700
committer Nick Kralevich <nnk@google.com> 2009-06-22 10:37:50 -0700
commitb8cba95ffd4d9be0edace7a9eb42286e668ef3e3 (patch)
treecf7c94031e0f4a59333127af74469bb07d10c6e7 /opengl/libagl/TextureObjectManager.cpp
parent649f99e8347984c1e031dae302830f4c9ebd3df4 (diff)
At boot time, add additional per-device information to the
kernel randomness pool. This helps increase the quality / uniqueness of the random numbers, and is especially important during the device's first boot, when insufficient randomness is available.
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