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author Android (Google) Code Review <android-gerrit@google.com> 2009-04-29 13:31:09 -0700
committer Android (Google) Code Review <android-gerrit@google.com> 2009-04-29 13:31:09 -0700
commit9f98f79f8eb41889dec36e0a76aaf0414b39bb3a (patch)
tree6a5fe876b53b46388a9bede1805a9390b40990cc /opengl/libagl/TextureObjectManager.cpp
parent649b1c6ec317b6dd61a385df911e7fe543c5871a (diff)
parent0e051b189ff1b04899014fbd2aabbccb850a5437 (diff)
Merge change 739 into donut
* changes: Vorbis render thread was nice 0, should be nice -16. Seems like a recent change sets the thread priority to 0. Previously it inherited priority from the parent thread. This change sets the Vorbis render thread priority to the default for audio threads. Reference bug 1800905
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