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author Patrick Scott <phanna@android.com> 2009-07-20 08:55:06 -0400
committer Patrick Scott <phanna@android.com> 2009-07-20 08:55:06 -0400
commit4a06b68c82fc011d8cd780ed7f0393d1d0617a07 (patch)
tree8ccc5a5b394fb1aa0ab137df61322339f27a2d0d /opengl/libagl/TextureObjectManager.cpp
parent41944da6efb339b718bd2f518cfcd1732e8c2dcc (diff)
Correctly set the thread priority for ConnectionThreads.
This does not change the actual thread priority but if the default priority changes, this will have the desired result of being slightly less favorable. I tried messing with the priorities to see if a higher or lower priority helped but it seemed to do more harm than good. It might be worth more investigation to find out where all the thread time is being spent so we can determine the correct priority.
Diffstat (limited to 'opengl/libagl/TextureObjectManager.cpp')
0 files changed, 0 insertions, 0 deletions