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| author | 2014-04-13 14:39:35 -0700 | |
|---|---|---|
| committer | 2014-04-25 23:17:52 +0000 | |
| commit | a47d6ed761a3212e5a562fa7b1bc6151873640cd (patch) | |
| tree | 5b9e79a455b2946cb2794879a3e0b6645e27844f /opengl/java | |
| parent | 039bd50825f7ea8b706c8ea6e54a1c893759309d (diff) | |
Clarified recommended use cases for NDK.
Added - "game engines" officially supported use case for NDK
Removed - "self-contained" ambiguous in general and confusing to someone who is trying to do game development in C++
Removed - "that don't allocate a lot of memory" game engines do allocate a lot of memory.
Change-Id: I098de65bf0c4b4ab4a85611426b68613692e52c5
(cherry picked from commit 8da272f4fe4f1d50543afe488406d56b669364a1)
Diffstat (limited to 'opengl/java')
0 files changed, 0 insertions, 0 deletions