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| author | 2014-05-05 17:05:22 +0000 | |
|---|---|---|
| committer | 2014-05-05 17:05:22 +0000 | |
| commit | 4146d546a4ab8465970e7c73bf1e9e00767931b6 (patch) | |
| tree | 2a56cf4fd199d641c3116e09b9c5d0766680ba30 /opengl/java | |
| parent | 937db487443171b75f321190be591c8f3d5f74bb (diff) | |
| parent | a47d6ed761a3212e5a562fa7b1bc6151873640cd (diff) | |
Merge "Clarified recommended use cases for NDK. Added - "game engines" officially supported use case for NDK Removed - "self-contained" ambiguous in general and confusing to someone who is trying to do game development in C++ Removed - "that don't allocate a lot of memory" game engines do allocate a lot of memory." into klp-docs
Diffstat (limited to 'opengl/java')
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