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| author | 2024-11-05 14:34:14 +0000 | |
|---|---|---|
| committer | 2024-11-05 14:58:01 +0000 | |
| commit | 3ada7e1c3bdd1e1f638f3eb9db36f1915bcac552 (patch) | |
| tree | 007b70ab119caa173df70d8b4ea55d3900499481 /opengl/java | |
| parent | 4a10fd115187379d592904e68221540c9ed70215 (diff) | |
[Dual Shade] Introduce a shade header that is closer to the UX mocks.
The main changes:
* On handheld form factor, the header is a small clock that performs a
shared element transition with the lock screen small clock.
* On large screens there is no header present, as well as on narrow
screens (i.e. handheld) screens when no notifications are present.
* Use the shade-specific status bar on narrow screens, ensure it isn't
blurred, and maintain it in position as the shade expands (i.e. do not
translate).
Fix: 377479267
Flag: com.android.systemui.scene_container
Flag: com.android.systemui.dual_shade
Test: Verified manually by opening and closing the notifications shade.
Test: Added unit tests for the new view-model state `showHeader`.
Test: Existing unit tests still pass.
Change-Id: I3b0f733a067998c4ffb64a62becc5830e3470d58
Diffstat (limited to 'opengl/java')
0 files changed, 0 insertions, 0 deletions