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author Chris Kuiper <ckuiper@google.com> 2022-01-26 17:17:07 -0800
committer Chris Kuiper <ckuiper@google.com> 2022-01-27 10:00:12 -0800
commitb9530fbafc92b1f8ea9810f819ede4dddc7561ff (patch)
tree952e3b438f28efbe14111c22f2581178c60b8ec6 /opengl/java/android
parentb41b25ff7325e7f2406999a76b6b8b2c24866321 (diff)
DisplayManager: Switch RampAnimator to ramp in HLG space.
This switches the ramp animator logic to ramp in the perceptual HLG space, thereby making ramping appear linear to the human eye. Bug: 204252940 Test: Verified on Pixel 6 Pro that ramping is much more linear and consistent. Change-Id: I946e1570e654eb25aa334be827ca3d15cba21c48
Diffstat (limited to 'opengl/java/android')
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