diff options
author | 2023-03-07 02:13:47 +0000 | |
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committer | 2023-03-07 02:13:47 +0000 | |
commit | 5a0ac4f8e337b2892c0806095ffbe13feb8f99d8 (patch) | |
tree | df2f9793339b8bef3821bd0153a957e07d299246 /libs | |
parent | a6512d54c8720f5700386e3d614f5baa451a150d (diff) | |
parent | 032e5d004c629c900ef961b4e857b6a825a8cd5f (diff) |
Merge "Use a SLEEP transition to trigger failsafe animation cancelling" into udc-dev
Diffstat (limited to 'libs')
3 files changed, 174 insertions, 19 deletions
diff --git a/libs/WindowManager/Shell/src/com/android/wm/shell/transition/DefaultMixedHandler.java b/libs/WindowManager/Shell/src/com/android/wm/shell/transition/DefaultMixedHandler.java index d1565d19aff0..75112b62c1c6 100644 --- a/libs/WindowManager/Shell/src/com/android/wm/shell/transition/DefaultMixedHandler.java +++ b/libs/WindowManager/Shell/src/com/android/wm/shell/transition/DefaultMixedHandler.java @@ -450,7 +450,9 @@ public class DefaultMixedHandler implements Transitions.TransitionHandler { // Already done, so no need to end it. return; } - if (mixed.mType == MixedTransition.TYPE_ENTER_PIP_FROM_SPLIT) { + if (mixed.mType == MixedTransition.TYPE_DISPLAY_AND_SPLIT_CHANGE) { + // queue since no actual animation. + } else if (mixed.mType == MixedTransition.TYPE_ENTER_PIP_FROM_SPLIT) { if (mixed.mAnimType == MixedTransition.ANIM_TYPE_GOING_HOME) { boolean ended = mSplitHandler.end(); // If split couldn't end (because it is remote), then don't end everything else @@ -464,8 +466,12 @@ public class DefaultMixedHandler implements Transitions.TransitionHandler { } else { mPipHandler.end(); } - } else if (mixed.mType == MixedTransition.TYPE_DISPLAY_AND_SPLIT_CHANGE) { - // queue + } else if (mixed.mType == MixedTransition.TYPE_OPTIONS_REMOTE_AND_PIP_CHANGE) { + mPipHandler.end(); + if (mixed.mLeftoversHandler != null) { + mixed.mLeftoversHandler.mergeAnimation(transition, info, t, mergeTarget, + finishCallback); + } } else { throw new IllegalStateException("Playing a mixed transition with unknown type? " + mixed.mType); diff --git a/libs/WindowManager/Shell/src/com/android/wm/shell/transition/SleepHandler.java b/libs/WindowManager/Shell/src/com/android/wm/shell/transition/SleepHandler.java new file mode 100644 index 000000000000..0386ec38a3ff --- /dev/null +++ b/libs/WindowManager/Shell/src/com/android/wm/shell/transition/SleepHandler.java @@ -0,0 +1,65 @@ +/* + * Copyright (C) 2023 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +package com.android.wm.shell.transition; + +import android.annotation.NonNull; +import android.annotation.Nullable; +import android.os.IBinder; +import android.util.Log; +import android.view.SurfaceControl; +import android.window.TransitionInfo; +import android.window.TransitionRequestInfo; +import android.window.WindowContainerTransaction; + +import java.util.ArrayList; + +/** + * A Simple handler that tracks SLEEP transitions. We track them specially since we (ab)use these + * as sentinels for fast-forwarding through animations when the screen is off. + * + * There should only be one SleepHandler and it is used explicitly by {@link Transitions} so we + * don't register it like a normal handler. + */ +class SleepHandler implements Transitions.TransitionHandler { + final ArrayList<IBinder> mSleepTransitions = new ArrayList<>(); + + @Override + public boolean startAnimation(@NonNull IBinder transition, @NonNull TransitionInfo info, + @NonNull SurfaceControl.Transaction startTransaction, + @NonNull SurfaceControl.Transaction finishTransaction, + @NonNull Transitions.TransitionFinishCallback finishCallback) { + startTransaction.apply(); + finishCallback.onTransitionFinished(null, null); + mSleepTransitions.remove(transition); + return true; + } + + @Override + @Nullable + public WindowContainerTransaction handleRequest(@NonNull IBinder transition, + @NonNull TransitionRequestInfo request) { + mSleepTransitions.add(transition); + return new WindowContainerTransaction(); + } + + @Override + public void onTransitionConsumed(@NonNull IBinder transition, boolean aborted, + @Nullable SurfaceControl.Transaction finishTransaction) { + Log.e(Transitions.TAG, "Sleep transition was consumed. This doesn't make sense"); + mSleepTransitions.remove(transition); + } +} diff --git a/libs/WindowManager/Shell/src/com/android/wm/shell/transition/Transitions.java b/libs/WindowManager/Shell/src/com/android/wm/shell/transition/Transitions.java index b39b95332e7f..155990a40836 100644 --- a/libs/WindowManager/Shell/src/com/android/wm/shell/transition/Transitions.java +++ b/libs/WindowManager/Shell/src/com/android/wm/shell/transition/Transitions.java @@ -21,6 +21,7 @@ import static android.view.WindowManager.TRANSIT_CLOSE; import static android.view.WindowManager.TRANSIT_FIRST_CUSTOM; import static android.view.WindowManager.TRANSIT_KEYGUARD_UNOCCLUDE; import static android.view.WindowManager.TRANSIT_OPEN; +import static android.view.WindowManager.TRANSIT_SLEEP; import static android.view.WindowManager.TRANSIT_TO_BACK; import static android.view.WindowManager.TRANSIT_TO_FRONT; import static android.view.WindowManager.fixScale; @@ -124,6 +125,7 @@ public class Transitions implements RemoteCallable<Transitions> { private final DisplayController mDisplayController; private final ShellController mShellController; private final ShellTransitionImpl mImpl = new ShellTransitionImpl(); + private final SleepHandler mSleepHandler = new SleepHandler(); private boolean mIsRegistered = false; @@ -137,6 +139,14 @@ public class Transitions implements RemoteCallable<Transitions> { private float mTransitionAnimationScaleSetting = 1.0f; + /** + * How much time we allow for an animation to finish itself on sleep. If it takes longer, we + * will force-finish it (on this end) which may leave it in a bad state but won't hang the + * device. This needs to be pretty small because it is an allowance for each queued animation, + * however it can't be too small since there is some potential IPC involved. + */ + private static final int SLEEP_ALLOWANCE_MS = 120; + private static final class ActiveTransition { IBinder mToken; TransitionHandler mHandler; @@ -478,11 +488,29 @@ public class Transitions implements RemoteCallable<Transitions> { + Arrays.toString(mActiveTransitions.stream().map( activeTransition -> activeTransition.mToken).toArray())); } + final ActiveTransition active = mActiveTransitions.get(activeIdx); for (int i = 0; i < mObservers.size(); ++i) { mObservers.get(i).onTransitionReady(transitionToken, info, t, finishT); } + if (info.getType() == TRANSIT_SLEEP) { + if (activeIdx > 0) { + active.mInfo = info; + active.mStartT = t; + active.mFinishT = finishT; + if (!info.getRootLeash().isValid()) { + // Shell has some debug settings which makes calling binders with invalid + // surfaces crash, so replace it with a "real" one. + info.setRootLeash(new SurfaceControl.Builder().setName("Invalid") + .setContainerLayer().build(), 0, 0); + } + // Sleep starts a process of forcing all prior transitions to finish immediately + finishForSleep(null /* forceFinish */); + return; + } + } + // Allow to notify keyguard un-occluding state to KeyguardService, which can happen while // screen-off, so there might no visibility change involved. if (!info.getRootLeash().isValid() && info.getType() != TRANSIT_KEYGUARD_UNOCCLUDE) { @@ -527,7 +555,6 @@ public class Transitions implements RemoteCallable<Transitions> { return; } - final ActiveTransition active = mActiveTransitions.get(activeIdx); active.mInfo = info; active.mStartT = t; active.mFinishT = finishT; @@ -803,23 +830,30 @@ public class Transitions implements RemoteCallable<Transitions> { } final ActiveTransition active = new ActiveTransition(); WindowContainerTransaction wct = null; - for (int i = mHandlers.size() - 1; i >= 0; --i) { - wct = mHandlers.get(i).handleRequest(transitionToken, request); - if (wct != null) { - active.mHandler = mHandlers.get(i); - break; + + // If we have sleep, we use a special handler and we try to finish everything ASAP. + if (request.getType() == TRANSIT_SLEEP) { + mSleepHandler.handleRequest(transitionToken, request); + active.mHandler = mSleepHandler; + } else { + for (int i = mHandlers.size() - 1; i >= 0; --i) { + wct = mHandlers.get(i).handleRequest(transitionToken, request); + if (wct != null) { + active.mHandler = mHandlers.get(i); + break; + } } - } - if (request.getDisplayChange() != null) { - TransitionRequestInfo.DisplayChange change = request.getDisplayChange(); - if (change.getEndRotation() != change.getStartRotation()) { - // Is a rotation, so dispatch to all displayChange listeners - if (wct == null) { - wct = new WindowContainerTransaction(); + if (request.getDisplayChange() != null) { + TransitionRequestInfo.DisplayChange change = request.getDisplayChange(); + if (change.getEndRotation() != change.getStartRotation()) { + // Is a rotation, so dispatch to all displayChange listeners + if (wct == null) { + wct = new WindowContainerTransaction(); + } + mDisplayController.getChangeController().dispatchOnDisplayChange(wct, + change.getDisplayId(), change.getStartRotation(), + change.getEndRotation(), null /* newDisplayAreaInfo */); } - mDisplayController.getChangeController().dispatchOnDisplayChange(wct, - change.getDisplayId(), change.getStartRotation(), change.getEndRotation(), - null /* newDisplayAreaInfo */); } } mOrganizer.startTransition(transitionToken, wct != null && wct.isEmpty() ? null : wct); @@ -846,6 +880,56 @@ public class Transitions implements RemoteCallable<Transitions> { } /** + * Finish running animations (almost) immediately when a SLEEP transition comes in. We use this + * as both a way to reduce unnecessary work (animations not visible while screen off) and as a + * failsafe to unblock "stuck" animations (in particular remote animations). + * + * This works by "merging" the sleep transition into the currently-playing transition (even if + * its out-of-order) -- turning SLEEP into a signal. If the playing transition doesn't finish + * within `SLEEP_ALLOWANCE_MS` from this merge attempt, this will then finish it directly (and + * send an abort/consumed message). + * + * This is then repeated until there are no more pending sleep transitions. + * + * @param forceFinish When non-null, this is the transition that we last sent the SLEEP merge + * signal to -- so it will be force-finished if it's still running. + */ + private void finishForSleep(@Nullable IBinder forceFinish) { + if (mActiveTransitions.isEmpty() || mSleepHandler.mSleepTransitions.isEmpty()) { + return; + } + if (forceFinish != null && mActiveTransitions.get(0).mToken == forceFinish) { + Log.e(TAG, "Forcing transition to finish due to sleep timeout: " + + mActiveTransitions.get(0).mToken); + onFinish(mActiveTransitions.get(0).mToken, null, null, true); + } + final SurfaceControl.Transaction dummyT = new SurfaceControl.Transaction(); + while (!mActiveTransitions.isEmpty() && !mSleepHandler.mSleepTransitions.isEmpty()) { + final ActiveTransition playing = mActiveTransitions.get(0); + int sleepIdx = findActiveTransition(mSleepHandler.mSleepTransitions.get(0)); + if (sleepIdx >= 0) { + // Try to signal that we are sleeping by attempting to merge the sleep transition + // into the playing one. + final ActiveTransition nextSleep = mActiveTransitions.get(sleepIdx); + playing.mHandler.mergeAnimation(nextSleep.mToken, nextSleep.mInfo, dummyT, + playing.mToken, (wct, cb) -> {}); + } else { + Log.e(TAG, "Couldn't find sleep transition in active list: " + + mSleepHandler.mSleepTransitions.get(0)); + } + // it's possible to complete immediately. If that happens, just repeat the signal + // loop until we either finish everything or start playing an animation that isn't + // finishing immediately. + if (!mActiveTransitions.isEmpty() && mActiveTransitions.get(0) == playing) { + // Give it a (very) short amount of time to process it before forcing. + mMainExecutor.executeDelayed( + () -> finishForSleep(playing.mToken), SLEEP_ALLOWANCE_MS); + break; + } + } + } + + /** * Interface for a callback that must be called after a TransitionHandler finishes playing an * animation. */ |