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author Minkyoung Kim <mer.kim@samsung.corp-partner.google.com> 2023-11-07 18:35:11 +0900
committer Minkyoung Kim <mer.kim@samsung.corp-partner.google.com> 2023-11-08 14:01:49 +0900
commit29781f450d3acc1a1405a83a1a99bad73ed4ff91 (patch)
treea5b0378bc82684e749070f4c9f2560467f40e5dc /libs
parent253698da790ebb76df2f5bee60362300ce004c6c (diff)
Make active Context valid while buildLayer() When RecordingCanvas::drawPoints() is executed through buildLayer(), active Context is null.
It leads to crash Change-Id: Iefe7fa0e056e82f07cd54fa3bfd74180f89ae726
Diffstat (limited to 'libs')
-rw-r--r--libs/hwui/renderthread/CanvasContext.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/libs/hwui/renderthread/CanvasContext.cpp b/libs/hwui/renderthread/CanvasContext.cpp
index 504dfaa2a1f5..cedfaed3260a 100644
--- a/libs/hwui/renderthread/CanvasContext.cpp
+++ b/libs/hwui/renderthread/CanvasContext.cpp
@@ -919,6 +919,7 @@ void CanvasContext::buildLayer(RenderNode* node) {
// buildLayer() will leave the tree in an unknown state, so we must stop drawing
stopDrawing();
+ ScopedActiveContext activeContext(this);
TreeInfo info(TreeInfo::MODE_FULL, *this);
info.damageAccumulator = &mDamageAccumulator;
info.layerUpdateQueue = &mLayerUpdateQueue;