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| author | 2011-12-14 15:22:56 -0800 | |
|---|---|---|
| committer | 2011-12-15 15:43:02 -0800 | |
| commit | 2a47c14e2a6f152496b43104bc785c488583fd59 (patch) | |
| tree | 9cddf26e743b5c6fe83f3b57d89840433883da88 /libs/utils/BasicHashtable.cpp | |
| parent | dd73df35b84007b1735a45577560912434246aae (diff) | |
Fix issues from recent glyph caching change
There were 2 issues remaining after a recent change to support
glyph caching from multiple textures:
- memory in the GPU for all textures was being allocated automatically.
This is now lazy, being allocated only when those textures are first
needed.
- filtering (applied when a rendered object is transformed) was ignoring
the new multiple-texture structure. Filtering should be applied correctly
whenever we change textures.
Change-Id: I5c8eb8d46c73cd01782a353fc79b11cacc2146ab
Diffstat (limited to 'libs/utils/BasicHashtable.cpp')
0 files changed, 0 insertions, 0 deletions