diff options
author | 2010-10-27 18:57:51 -0700 | |
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committer | 2010-11-02 16:17:23 -0700 | |
commit | 5b3b35296e8b2c8d3f07d32bb645d5414db41a1d (patch) | |
tree | bad2ebdbfeb8a3a0be1591d5a357a8280df7d1d2 /libs/ui/Region.cpp | |
parent | 2444ddb3d9b59ec45ba50858fcbff639e59b93b1 (diff) |
Optimize FBO drawing with regions.
This optimization is currently disabled until Launcher is
modified to take advantage of it. The optimization can be
enabled by turning on RENDER_LAYERS_AS_REGIONS in the
OpenGLRenderer.h file.
Change-Id: I2fdf59d0f4dc690a3d7f712173ab8db3848b27b1
Diffstat (limited to 'libs/ui/Region.cpp')
-rw-r--r-- | libs/ui/Region.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/libs/ui/Region.cpp b/libs/ui/Region.cpp index 12db90885c4b..1994f6a4325f 100644 --- a/libs/ui/Region.cpp +++ b/libs/ui/Region.cpp @@ -289,7 +289,7 @@ private: void flushSpan() { bool merge = false; if (tail-head == ssize_t(span.size())) { - Rect const* p = cur; + Rect const* p = span.editArray(); Rect const* q = head; if (p->top == q->bottom) { merge = true; |