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author Chet Haase <chet@google.com> 2010-10-22 08:52:33 -0700
committer Chet Haase <chet@google.com> 2010-10-22 08:57:48 -0700
commit27f0b17d853d8bef918c3d869044e50cf3904ee3 (patch)
treee9a0b7a1fe09465524350b7a231c6412c1f58c9c /libs/ui/InputReader.cpp
parent2754b4bde824bfbdc483ad627aaaea87971b053a (diff)
Fix native resource leak when OpenGL renderer is not being used.
Native resources (bitmaps, matrices, paints, shaders) are shared when display lists are used, and a refcounting system is in place to take care of disposing when all clients are finished with them. But the cache where these refcounts are tracked is not enabled when the Open GL renderer is not being used. This results in the native destructors not being called, and the resources are leaked. Change-Id: Ic7aeb55e4636dcad229846601407e596160346e6
Diffstat (limited to 'libs/ui/InputReader.cpp')
0 files changed, 0 insertions, 0 deletions