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author Jeff Brown <jeffbrown@google.com> 2010-06-16 01:53:36 -0700
committer Jeff Brown <jeffbrown@google.com> 2010-06-17 13:27:16 -0700
commit5c225b1680e696ae8bbf505a1997d6f720672f74 (patch)
tree932326fd02ee91d8a64adfcc9415027646c56563 /libs/ui/InputDispatcher.cpp
parent3a0146cd29fae3c5bc29d8d535d67826284f8cc9 (diff)
Even more native input dispatch work in progress.
Added more tests. Fixed a regression in Vector. Fixed bugs in pointer tracking. Fixed a starvation issue in PollLoop when setting or removing callbacks. Fixed a couple of policy nits. Modified the internal representation of MotionEvent to be more efficient and more consistent. Added code to skip/cancel virtual key processing when there are multiple pointers down. This helps to better disambiguate virtual key presses from stray touches (such as cheek presses). Change-Id: I2a7d2cce0195afb9125b23378baa94fd2fc6671c
Diffstat (limited to 'libs/ui/InputDispatcher.cpp')
-rw-r--r--libs/ui/InputDispatcher.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/libs/ui/InputDispatcher.cpp b/libs/ui/InputDispatcher.cpp
index f058271bda13..14dcada3b518 100644
--- a/libs/ui/InputDispatcher.cpp
+++ b/libs/ui/InputDispatcher.cpp
@@ -379,8 +379,7 @@ void InputDispatcher::identifyInputTargetsAndDispatchMotionLockedInterruptible(
mReusableMotionEvent.initialize(entry->deviceId, entry->nature, entry->action,
entry->edgeFlags, entry->metaState,
- entry->firstSample.pointerCoords[0].x, entry->firstSample.pointerCoords[0].y,
- entry->xPrecision, entry->yPrecision,
+ 0, 0, entry->xPrecision, entry->yPrecision,
entry->downTime, entry->eventTime, entry->pointerCount, entry->pointerIds,
entry->firstSample.pointerCoords);