diff options
| author | 2010-11-24 12:35:25 -0800 | |
|---|---|---|
| committer | 2010-11-28 18:28:57 -0800 | |
| commit | f9d0be917b6f80efad29dce88ad2d2f117986c57 (patch) | |
| tree | 6615af240495c9e61cd97218c3ba1fad62321528 /libs/ui/FramebufferNativeWindow.cpp | |
| parent | 5a6b4f826515c65d816e711266f0eac5ae3d37df (diff) | |
Implement rotation animations.
This introduces a small new feature for ScaleAnimation allowing
the scaling factor to be expressed as a percentage of the object
(which is the same as the existing float interpretation), a
percentage of the container, or a fixed dimension. Maybe not
useful for anything else, but I needed it for this.
Also fix a bug in how transformation matrices were propagated
from the Animation to Surface Flinger, so that rotate and skew
animations will actually work. :p
Change-Id: I301f4caa2147aa35564b5e511cb9c0b368d2425d
Diffstat (limited to 'libs/ui/FramebufferNativeWindow.cpp')
0 files changed, 0 insertions, 0 deletions