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| author | 2011-07-25 16:36:01 -0700 | |
|---|---|---|
| committer | 2011-07-25 16:36:01 -0700 | |
| commit | e3c26851dc315b730ea0fe5ef35bb1db81f6d675 (patch) | |
| tree | bc3fbae626f785fa38e40d4f5ab3737777d9a1ef /libs/ui/FramebufferNativeWindow.cpp | |
| parent | 29d23ecfd8612ecd4a7b2140acd344934b73a558 (diff) | |
Improve rendering performance on some GPUs
This change sets textures filtering to GL_NEAREST by default. GL_LINEAR
filtering is only used when textures are transformed with a scale or
a rotation. This helps save a couple of fps on some GPUs.
Change-Id: I1efaa452c2c79905f00238e54d886a37203a2ac1
Diffstat (limited to 'libs/ui/FramebufferNativeWindow.cpp')
0 files changed, 0 insertions, 0 deletions