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| author | 2010-08-17 10:53:44 +0800 | |
|---|---|---|
| committer | 2010-08-18 10:21:10 +0800 | |
| commit | a4cb657e3a14777fc0838e27fdfa2ad5c737cf43 (patch) | |
| tree | 7a686fe4ce7336d318f82e22d8e4bb931b0094fd /libs/ui/FramebufferNativeWindow.cpp | |
| parent | 8eac20eacd088793547c56e14d602b28d62fb278 (diff) | |
CallManager: add setAudioMode()
When in a call, different audio modes need to be applied based on phone type.
(For example, SIP call needs to be in MODE_NORMAL while GSM call in MODE_IN_CALL.)
Originally, it's handled in PhoneUtils.setAudioMode(). It makes more sense now
to handle the actual logic in CallManager.
Change-Id: I58d8f31d6b4afe22f88da442daac2010781de801
Diffstat (limited to 'libs/ui/FramebufferNativeWindow.cpp')
0 files changed, 0 insertions, 0 deletions