diff options
| author | 2010-03-08 11:14:20 -0800 | |
|---|---|---|
| committer | 2010-03-08 11:14:20 -0800 | |
| commit | 1d211f8ee0b422a3a741c3f88246c7c72ce483b0 (patch) | |
| tree | 87af9e22d28f96301a27f5572dadc03398317744 /libs/ui/FramebufferNativeWindow.cpp | |
| parent | 14b60e747cdf16b79bb755b42dd766348c4f1880 (diff) | |
fixes for [2474091] Saw Poor behaviour playing a video.
- fix a bug when hacking video buffers into gralloc buffers
where the buffer size was incorrect this was causing the
"direct-form-texture" mode to fail
- also when the above fails, make sure to revert to the
"mdp copy mode" before going to "slow mode"
- finally disable completely the "direct-from-texture" mode
for now. It cannot work because the allocated buffers can't
respect the GPU constraints (alignment and such). We'll
have to find a solution for that.
Diffstat (limited to 'libs/ui/FramebufferNativeWindow.cpp')
0 files changed, 0 insertions, 0 deletions