diff options
| author | 2009-09-21 15:59:17 -0700 | |
|---|---|---|
| committer | 2009-09-21 15:59:17 -0700 | |
| commit | 1bd888ba2e0976a179258cfa65ef07be31602a0a (patch) | |
| tree | 5d1d9ef76fd5f1c29e029f1ead80e0116548ade1 /libs/ui/FramebufferNativeWindow.cpp | |
| parent | a953ed4bc08cf5fc98f17a399adbd8afdd8293d5 (diff) | |
Fix GLSurfaceView to sync surfaceDestroyed with GL rendering thread
Until now we had a race condition where the GL rendering thread could
continue rendering a frame after we have returned from the
SurfaceHolder.Callback.surfaceDestroyed notification.
Diffstat (limited to 'libs/ui/FramebufferNativeWindow.cpp')
0 files changed, 0 insertions, 0 deletions