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author Jack Palevich <jackpal@google.com> 2009-09-21 15:59:17 -0700
committer Jack Palevich <jackpal@google.com> 2009-09-21 15:59:17 -0700
commit1bd888ba2e0976a179258cfa65ef07be31602a0a (patch)
tree5d1d9ef76fd5f1c29e029f1ead80e0116548ade1 /libs/ui/FramebufferNativeWindow.cpp
parenta953ed4bc08cf5fc98f17a399adbd8afdd8293d5 (diff)
Fix GLSurfaceView to sync surfaceDestroyed with GL rendering thread
Until now we had a race condition where the GL rendering thread could continue rendering a frame after we have returned from the SurfaceHolder.Callback.surfaceDestroyed notification.
Diffstat (limited to 'libs/ui/FramebufferNativeWindow.cpp')
0 files changed, 0 insertions, 0 deletions