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author Mathias Agopian <mathias@google.com> 2009-05-04 14:17:04 -0700
committer Mathias Agopian <mathias@google.com> 2009-05-04 14:17:04 -0700
commitdff8e58d47ede6e748c0b02e128ca33b42a4f362 (patch)
tree716d70cda74aa625d6e67c4debc2eb7c6b81bfc9 /libs/surfaceflinger/SurfaceFlinger.cpp
parentfa6eda01a9f3df0102ce6a65302c8674cc9c7e50 (diff)
update surfaceflinger, libui and libagl to the new gralloc api
- Currently the lock/unlock path is naive and is done for each drawing operation (glDrawElements and glDrawArrays). this should be improved eventually. - factor all the lock/unlock code in SurfaceBuffer. - fixed "showupdate" so it works even when we don't have preserving eglSwapBuffers(). - improved the situation with the dirty-region and fixed a problem that caused GL apps to not update. - make use of LightRefBase() where needed, instead of duplicating its implementation - add LightRefBase::getStrongCount() - renamed EGLNativeWindowSurface.cpp to FramebufferNativeWindow.cpp - disabled copybits test, since it clashes with the new gralloc api - Camera/Video will be fixed later when we rework the overlay apis
Diffstat (limited to 'libs/surfaceflinger/SurfaceFlinger.cpp')
-rw-r--r--libs/surfaceflinger/SurfaceFlinger.cpp41
1 files changed, 21 insertions, 20 deletions
diff --git a/libs/surfaceflinger/SurfaceFlinger.cpp b/libs/surfaceflinger/SurfaceFlinger.cpp
index 6b421588e19c..5fd979e0614b 100644
--- a/libs/surfaceflinger/SurfaceFlinger.cpp
+++ b/libs/surfaceflinger/SurfaceFlinger.cpp
@@ -50,8 +50,6 @@
#include "LayerBuffer.h"
#include "LayerDim.h"
#include "LayerBitmap.h"
-#include "LayerOrientationAnim.h"
-#include "OrientationAnimation.h"
#include "SurfaceFlinger.h"
#include "DisplayHardware/DisplayHardware.h"
@@ -206,7 +204,6 @@ void SurfaceFlinger::init()
SurfaceFlinger::~SurfaceFlinger()
{
glDeleteTextures(1, &mWormholeTexName);
- delete mOrientationAnimation;
}
overlay_control_device_t* SurfaceFlinger::getOverlayEngine() const
@@ -399,8 +396,6 @@ status_t SurfaceFlinger::readyToRun()
* We're now ready to accept clients...
*/
- mOrientationAnimation = new OrientationAnimation(this);
-
// the boot animation!
if (mDebugNoBootAnimation == false)
mBootAnimation = new BootAnimation(this);
@@ -513,16 +508,17 @@ bool SurfaceFlinger::threadLoop()
void SurfaceFlinger::postFramebuffer()
{
- const bool skip = mOrientationAnimation->run();
- if (UNLIKELY(skip)) {
+ if (isFrozen()) {
+ // we are not allowed to draw, but pause a bit to make sure
+ // apps don't end up using the whole CPU, if they depend on
+ // surfaceflinger for synchronization.
+ usleep(8333); // 8.3ms ~ 120fps
return;
}
if (!mInvalidRegion.isEmpty()) {
const DisplayHardware& hw(graphicPlane(0).displayHardware());
-
hw.flip(mInvalidRegion);
-
mInvalidRegion.clear();
}
}
@@ -616,7 +612,6 @@ void SurfaceFlinger::handleTransaction(uint32_t transactionFlags)
mVisibleRegionsDirty = true;
mDirtyRegion.set(hw.bounds());
mFreezeDisplayTime = 0;
- mOrientationAnimation->onOrientationChanged(type);
}
if (mCurrentState.freezeDisplay != mDrawingState.freezeDisplay) {
@@ -893,19 +888,26 @@ void SurfaceFlinger::executeScheduledBroadcasts()
void SurfaceFlinger::debugFlashRegions()
{
- if (UNLIKELY(!mDirtyRegion.isRect())) {
- // TODO: do this only if we don't have preserving
- // swapBuffer. If we don't have update-on-demand,
- // redraw everything.
- composeSurfaces(Region(mDirtyRegion.bounds()));
- }
-
+ const DisplayHardware& hw(graphicPlane(0).displayHardware());
+ const uint32_t flags = hw.getFlags();
+ if (!(flags & DisplayHardware::BUFFER_PRESERVED)) {
+ const Region repaint((flags & DisplayHardware::UPDATE_ON_DEMAND) ?
+ mDirtyRegion.bounds() : hw.bounds());
+ composeSurfaces(repaint);
+ }
+
glDisable(GL_TEXTURE_2D);
glDisable(GL_BLEND);
glDisable(GL_DITHER);
glDisable(GL_SCISSOR_TEST);
- glColor4x(0x10000, 0, 0x10000, 0x10000);
+ static int toggle = 0;
+ toggle = 1 - toggle;
+ if (toggle) {
+ glColor4x(0x10000, 0, 0x10000, 0x10000);
+ } else {
+ glColor4x(0x10000, 0x10000, 0, 0x10000);
+ }
Rect r;
Region::iterator iterator(mDirtyRegion);
@@ -919,8 +921,7 @@ void SurfaceFlinger::debugFlashRegions()
glVertexPointer(2, GL_FLOAT, 0, vertices);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
}
-
- const DisplayHardware& hw(graphicPlane(0).displayHardware());
+
hw.flip(mDirtyRegion.merge(mInvalidRegion));
mInvalidRegion.clear();