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author Mathias Agopian <mathias@google.com> 2010-04-12 15:34:55 -0700
committer Mathias Agopian <mathias@google.com> 2010-06-01 15:57:44 -0700
commita0612e41dd5e6e9ec0a89e8e7437a3dafec0ee10 (patch)
treef3ec2ef02455cab9e515b5fe0d8dbec32e7efa87 /libs/surfaceflinger/MessageQueue.cpp
parent1e1e292edcb75fdef93fe63b12355bfef642e5bc (diff)
fix a bug where fading in/out of opaque 32-bits windows wasn't working
opaque 32-bits windows are now allocated as RGBX_8888 buffers and SurfaceFlinger always uses GL_MODULATE instead of trying to optimize to GL_REPLACE when possible (makes no sense on h/w accelerated GL). we still have a small hack for devices that don't support RGBX_8888 in their gralloc implementation where we revert to RGBA_8888.
Diffstat (limited to 'libs/surfaceflinger/MessageQueue.cpp')
0 files changed, 0 insertions, 0 deletions