diff options
author | 2009-08-11 22:34:02 -0700 | |
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committer | 2009-08-11 23:32:29 -0700 | |
commit | 5cec4742b3a1d7448bd32ae57cb4cf70b484c64c (patch) | |
tree | 9a3d6adb933fd0947ffc643e3d11f432a4baec4b /libs/surfaceflinger/LayerDim.cpp | |
parent | 064dbd076d431a7508b864aa0993cd59ef743e4e (diff) |
second take, hopefully this time it doesn't break one of the builds: "SurfaceFlinger will now allocate buffers based on the usage specified by the clients. This allows to allocate the right kind of buffer automatically, without having the user to specify anything."
Diffstat (limited to 'libs/surfaceflinger/LayerDim.cpp')
-rw-r--r-- | libs/surfaceflinger/LayerDim.cpp | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/libs/surfaceflinger/LayerDim.cpp b/libs/surfaceflinger/LayerDim.cpp index 8e9df9cc9bcc..6ebb49f64ca2 100644 --- a/libs/surfaceflinger/LayerDim.cpp +++ b/libs/surfaceflinger/LayerDim.cpp @@ -21,6 +21,7 @@ #include <utils/Errors.h> #include <utils/Log.h> +#include "BufferAllocator.h" #include "LayerDim.h" #include "SurfaceFlinger.h" #include "DisplayHardware/DisplayHardware.h" @@ -68,7 +69,11 @@ void LayerDim::initDimmer(SurfaceFlinger* flinger, uint32_t w, uint32_t h) if (LIKELY(flags & DisplayHardware::DIRECT_TEXTURE)) { // TODO: api to pass the usage flags - sp<Buffer> buffer = new Buffer(w, h, PIXEL_FORMAT_RGB_565); + sp<Buffer> buffer = new Buffer(w, h, PIXEL_FORMAT_RGB_565, + BufferAllocator::USAGE_SW_WRITE_OFTEN | + BufferAllocator::USAGE_HW_TEXTURE | + BufferAllocator::USAGE_HW_2D); + android_native_buffer_t* clientBuf = buffer->getNativeBuffer(); glGenTextures(1, &sTexId); |