diff options
| author | 2009-11-02 17:48:33 -0800 | |
|---|---|---|
| committer | 2009-11-02 17:48:33 -0800 | |
| commit | 36d0184e089831b74de6005f01da9e7b26679bb9 (patch) | |
| tree | 8a6cb7b2f9e5c53db29bc818a403b26add0c66fe /libs/surfaceflinger/LayerBuffer.cpp | |
| parent | 989b76aadd92538c7ab4ca00c34508b42fda8cef (diff) | |
fix[2228133] pixelflinger ignores the "vertical stride" leading to artifacts when playing back video
we lost the concept of vertical stride when moving video playback to EGLImage.
Here we bring it back in a somewhat hacky-way that will work only for the
softgl/mdp backend.
Diffstat (limited to 'libs/surfaceflinger/LayerBuffer.cpp')
| -rw-r--r-- | libs/surfaceflinger/LayerBuffer.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/libs/surfaceflinger/LayerBuffer.cpp b/libs/surfaceflinger/LayerBuffer.cpp index 82a8e519f873..a36304c8de78 100644 --- a/libs/surfaceflinger/LayerBuffer.cpp +++ b/libs/surfaceflinger/LayerBuffer.cpp @@ -444,6 +444,8 @@ void LayerBuffer::BufferSource::onDraw(const Region& clip) const GraphicBuffer::USAGE_HW_TEXTURE, src.img.w, src.img.handle, false); + graphicBuffer->setVerticalStride(src.img.h); + err = mLayer.initializeEglImage(graphicBuffer, &mTexture); } #endif |