diff options
| author | 2010-06-01 16:00:07 -0700 | |
|---|---|---|
| committer | 2010-06-01 16:00:07 -0700 | |
| commit | 5be7de5f62f3a274feddd1e91d55f5f174a4084c (patch) | |
| tree | ab111ea400c82779cba07683860c3926006a7be0 /libs/surfaceflinger/LayerBase.cpp | |
| parent | 1b9dcb7b8e97a4c6ffc6963313b386b89598d608 (diff) | |
| parent | a0612e41dd5e6e9ec0a89e8e7437a3dafec0ee10 (diff) | |
Merge "fix a bug where fading in/out of opaque 32-bits windows wasn't working" into kraken
Diffstat (limited to 'libs/surfaceflinger/LayerBase.cpp')
| -rw-r--r-- | libs/surfaceflinger/LayerBase.cpp | 26 |
1 files changed, 7 insertions, 19 deletions
diff --git a/libs/surfaceflinger/LayerBase.cpp b/libs/surfaceflinger/LayerBase.cpp index 76733a9d8c35..7ab74b42765d 100644 --- a/libs/surfaceflinger/LayerBase.cpp +++ b/libs/surfaceflinger/LayerBase.cpp @@ -379,33 +379,21 @@ void LayerBase::drawWithOpenGL(const Region& clip, const Texture& texture) const glEnable(GL_TEXTURE_2D); + GLenum src = mPremultipliedAlpha ? GL_ONE : GL_SRC_ALPHA; if (UNLIKELY(s.alpha < 0xFF)) { - // We have an alpha-modulation. We need to modulate all - // texture components by alpha because we're always using - // premultiplied alpha. - - // If the texture doesn't have an alpha channel we can - // use REPLACE and switch to non premultiplied alpha - // blending (SRCA/ONE_MINUS_SRCA). - - GLenum env, src; - if (needsBlending()) { - env = GL_MODULATE; - src = mPremultipliedAlpha ? GL_ONE : GL_SRC_ALPHA; + const GLfloat alpha = s.alpha * (1.0f/255.0f); + if (mPremultipliedAlpha) { + glColor4f(alpha, alpha, alpha, alpha); } else { - env = GL_REPLACE; - src = GL_SRC_ALPHA; + glColor4f(1, 1, 1, alpha); } - const GLfloat alpha = s.alpha * (1.0f/255.0f); - glColor4f(alpha, alpha, alpha, alpha); glEnable(GL_BLEND); glBlendFunc(src, GL_ONE_MINUS_SRC_ALPHA); - glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, env); + glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); } else { - glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); glColor4f(1, 1, 1, 1); + glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); if (needsBlending()) { - GLenum src = mPremultipliedAlpha ? GL_ONE : GL_SRC_ALPHA; glEnable(GL_BLEND); glBlendFunc(src, GL_ONE_MINUS_SRC_ALPHA); } else { |