diff options
| author | 2009-10-21 16:27:21 -0700 | |
|---|---|---|
| committer | 2009-10-23 15:37:28 -0700 | |
| commit | 382e17d46fc54396a303593f2db3abe1fb911411 (patch) | |
| tree | 718e2186139053ae9b3cf5dc07c7cbffb6b7cb5d /libs/surfaceflinger/LayerBase.cpp | |
| parent | dd28d56368441537ec5eb42150516416fdbf10ad (diff) | |
fix [2211532] improves sholes graphics performance
Instead of using glTex{Sub}Image2D() to refresh the textures, we're using an EGLImageKHR object
backed up by a gralloc buffer. The data is updated using memcpy(). This is faster than
glTex{Sub}Image2D() because the texture is not swizzled. It also uses less memory because
EGLImageKHW is not limited to power-of-two dimensions.
Diffstat (limited to 'libs/surfaceflinger/LayerBase.cpp')
| -rw-r--r-- | libs/surfaceflinger/LayerBase.cpp | 2 | 
1 files changed, 1 insertions, 1 deletions
diff --git a/libs/surfaceflinger/LayerBase.cpp b/libs/surfaceflinger/LayerBase.cpp index b376e72aa15f..ecc78946bb93 100644 --- a/libs/surfaceflinger/LayerBase.cpp +++ b/libs/surfaceflinger/LayerBase.cpp @@ -507,7 +507,7 @@ void LayerBase::loadTexture(Texture* texture,          // uh?          return;      } -     +      glBindTexture(GL_TEXTURE_2D, texture->name);      /*  |