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author Mathias Agopian <mathias@google.com> 2010-04-21 15:24:11 -0700
committer Mathias Agopian <mathias@google.com> 2010-04-21 22:25:35 -0700
commita8a0aa8b922c45fb4633f51610f264a19f9bd825 (patch)
tree367c5b004195a5dbdca46e5f4049b029d3e570c9 /libs/surfaceflinger/Layer.cpp
parenta8624186a6f7a29697bf5a112e46a80ca796c9c5 (diff)
better fix for [2420565] Surface.lockCanvas() updates the dirty region too often
Change-Id: I83438b40effd21538f1c74396dc665254b9d5ab6
Diffstat (limited to 'libs/surfaceflinger/Layer.cpp')
-rw-r--r--libs/surfaceflinger/Layer.cpp12
1 files changed, 9 insertions, 3 deletions
diff --git a/libs/surfaceflinger/Layer.cpp b/libs/surfaceflinger/Layer.cpp
index 0a3254dec5c0..1a66970210d7 100644
--- a/libs/surfaceflinger/Layer.cpp
+++ b/libs/surfaceflinger/Layer.cpp
@@ -540,9 +540,15 @@ void Layer::lockPageFlip(bool& recomputeVisibleRegions)
mFlinger->signalEvent();
}
- if (!mPostedDirtyRegion.isEmpty()) {
- reloadTexture( mPostedDirtyRegion );
- }
+ /* a buffer was posted, so we need to call reloadTexture(), which
+ * will update our internal data structures (eg: EGLImageKHR or
+ * texture names). we need to do this even if mPostedDirtyRegion is
+ * empty -- it's orthogonal to the fact that a new buffer was posted,
+ * for instance, a degenerate case could be that the user did an empty
+ * update but repainted the buffer with appropriate content (after a
+ * resize for instance).
+ */
+ reloadTexture( mPostedDirtyRegion );
}
void Layer::unlockPageFlip(