diff options
| author | 2009-08-09 17:04:54 -0700 | |
|---|---|---|
| committer | 2009-08-09 19:12:27 -0700 | |
| commit | a9d2d5ed2840bc3331e1a387b26efc44c6211623 (patch) | |
| tree | 6cb4de9b8addfdf1762f40296ebdb8995cf1ebf6 /libs/rs | |
| parent | 3370ec9e54c373ccca3c4f545b4c96f9419a081d (diff) | |
Make the laves follow the ripples
Diffstat (limited to 'libs/rs')
| -rw-r--r-- | libs/rs/java/Fall/res/raw/fall.c | 145 | ||||
| -rw-r--r-- | libs/rs/java/Fall/src/com/android/fall/rs/FallRS.java | 96 | ||||
| -rw-r--r-- | libs/rs/rsScriptC_Lib.cpp | 9 |
3 files changed, 203 insertions, 47 deletions
diff --git a/libs/rs/java/Fall/res/raw/fall.c b/libs/rs/java/Fall/res/raw/fall.c index 56aa5060028d..b18c12401c07 100644 --- a/libs/rs/java/Fall/res/raw/fall.c +++ b/libs/rs/java/Fall/res/raw/fall.c @@ -34,6 +34,10 @@ #define RSID_REFRACTION_MAP 2 #define RSID_LEAVES 3 +#define RSID_GL_STATE 4 +#define RSID_GL_WIDTH 0 +#define RSID_GL_HEIGHT 1 + #define LEAF_STRUCT_FIELDS_COUNT 11 #define LEAF_STRUCT_X 0 #define LEAF_STRUCT_Y 1 @@ -47,7 +51,9 @@ #define LEAF_STRUCT_DELTAX 9 #define LEAF_STRUCT_DELTAY 10 -#define LEAF_SIZE 0.35f +#define LEAVES_TEXTURES_COUNT 4 + +#define LEAF_SIZE 0.55f #define REFRACTION 1.333f #define DAMP 3 @@ -261,7 +267,7 @@ void generateRipples() { vertices[(yOffset + x) * 8 + 2] = -n3z; // reset Z - vertices[(yOffset + x) * 8 + 7] = 0.0f; + //vertices[(yOffset + x) * 8 + 7] = 0.0f; } } } @@ -271,7 +277,7 @@ void drawNormals() { int height = loadI32(RSID_STATE, RSID_MESH_HEIGHT); float *vertices = loadTriangleMeshVerticesF(NAMED_mesh); - + bindProgramVertex(NAMED_PVLines); color(1.0f, 0.0f, 0.0f, 1.0f); @@ -280,18 +286,50 @@ void drawNormals() { int yOffset = y * width; int x = 0; for ( ; x < width; x++) { - float vx = vertices[(yOffset + x) * 8 + 5]; - float vy = vertices[(yOffset + x) * 8 + 6]; - float vz = vertices[(yOffset + x) * 8 + 7]; - float nx = vertices[(yOffset + x) * 8 + 0]; - float ny = vertices[(yOffset + x) * 8 + 1]; - float nz = vertices[(yOffset + x) * 8 + 2]; + int offset = (yOffset + x) * 8; + float vx = vertices[offset + 5]; + float vy = vertices[offset + 6]; + float vz = vertices[offset + 7]; + float nx = vertices[offset + 0]; + float ny = vertices[offset + 1]; + float nz = vertices[offset + 2]; drawLine(vx, vy, vz, vx + nx / 10.0f, vy + ny / 10.0f, vz + nz / 10.0f); } } } -void drawLeaf(int index, int frameCount) { +float averageZ(float x1, float x2, float y1, float y2, float* vertices, + int meshWidth, int meshHeight, float glWidth, float glHeight) { + + x1 = ((x1 + glWidth / 2.0f) / glWidth) * meshWidth; + x2 = ((x2 + glWidth / 2.0f) / glWidth) * meshWidth; + y1 = ((y1 + glHeight / 2.0f) / glHeight) * meshHeight; + y2 = ((y2 + glHeight / 2.0f) / glHeight) * meshHeight; + + int quadX1 = clamp(x1, 0, meshWidth); + int quadX2 = clamp(x2, 0, meshWidth); + int quadY1 = clamp(y1, 0, meshHeight); + int quadY2 = clamp(y2, 0, meshHeight); + + float z = 0.0f; + int vertexCount = 0; + + int y = quadY1; + for ( ; y < quadY2; y++) { + int x = quadX1; + int yOffset = y * meshWidth; + for ( ; x < quadX2; x++) { + z += vertices[(yOffset + x) * 8 + 7]; + vertexCount++; + } + } + + return 75.0f * z / vertexCount; +} + +void drawLeaf(int index, int frameCount, float* vertices, int meshWidth, int meshHeight, + float glWidth, float glHeight) { + float *leafStruct = loadArrayF(RSID_LEAVES, index); float x = leafStruct[LEAF_STRUCT_X]; @@ -305,10 +343,77 @@ void drawLeaf(int index, int frameCount) { float u1 = leafStruct[LEAF_STRUCT_U1]; float u2 = leafStruct[LEAF_STRUCT_U2]; - drawQuadTexCoords(x1, y1, 0.0f, u1, 1.0f, - x2, y1, 0.0f, u2, 1.0f, - x2, y2, 0.0f, u2, 0.0f, - x1, y2, 0.0f, u1, 0.0f); + float z1 = 0.0f; + float z2 = 0.0f; + float z3 = 0.0f; + float z4 = 0.0f; + + float a = leafStruct[LEAF_STRUCT_ALTITUDE]; + float s = leafStruct[LEAF_STRUCT_SCALE]; + float r = leafStruct[LEAF_STRUCT_ANGLE]; + + float tz = 0.0f; + if (a > 0.0f) { + tz = -a; + } else { + z1 = averageZ(x1, x, y1, y, vertices, meshWidth, meshHeight, glWidth, glHeight); + z2 = averageZ(x, x2, y1, y, vertices, meshWidth, meshHeight, glWidth, glHeight); + z3 = averageZ(x, x2, y, y2, vertices, meshWidth, meshHeight, glWidth, glHeight); + z4 = averageZ(x1, x, y, y2, vertices, meshWidth, meshHeight, glWidth, glHeight); + } + + x1 -= x; + x2 -= x; + y1 -= y; + y2 -= y; + + float matrix[16]; + matrixLoadIdentity(matrix); + matrixTranslate(matrix, x, y, tz); + matrixScale(matrix, s, s, 1.0f); + matrixRotate(matrix, r, 0.0f, 0.0f, 1.0f); + vpLoadModelMatrix(matrix); + + drawQuadTexCoords(x1, y1, z1, u1, 1.0f, + x2, y1, z2, u2, 1.0f, + x2, y2, z3, u2, 0.0f, + x1, y2, z4, u1, 0.0f); + + float spin = leafStruct[LEAF_STRUCT_SPIN]; + if (a <= 0.0f) { + float rippled = leafStruct[LEAF_STRUCT_RIPPLED]; + if (rippled < 0.0f) { + drop(((x + glWidth / 2.0f) / glWidth) * meshWidth, + meshHeight - ((y + glHeight / 2.0f) / glHeight) * meshHeight, + DROP_RADIUS); + spin /= 4.0f; + leafStruct[LEAF_STRUCT_SPIN] = spin; + leafStruct[LEAF_STRUCT_RIPPLED] = 1.0f; + } + leafStruct[LEAF_STRUCT_X] = x + leafStruct[LEAF_STRUCT_DELTAX]; + leafStruct[LEAF_STRUCT_Y] = y + leafStruct[LEAF_STRUCT_DELTAY]; + r += spin; + leafStruct[LEAF_STRUCT_ANGLE] = r; + } else { + a -= 0.005f; + leafStruct[LEAF_STRUCT_ALTITUDE] = a; + r += spin * 2.0f; + leafStruct[LEAF_STRUCT_ANGLE] = r; + } + + if (-LEAF_SIZE * s + x > glWidth / 2.0f || LEAF_SIZE * s + x < -glWidth / 2.0f || + LEAF_SIZE * s + y < -glHeight / 2.0f) { + + int sprite = randf(LEAVES_TEXTURES_COUNT); + leafStruct[LEAF_STRUCT_X] = randf2(-1.0f, 1.0f); + leafStruct[LEAF_STRUCT_Y] = glHeight / 2.0f + LEAF_SIZE * 2 * randf(1.0f); + leafStruct[LEAF_STRUCT_SCALE] = randf2(0.4f, 0.5f); + leafStruct[LEAF_STRUCT_SPIN] = degf(randf2(-0.02f, 0.02f)) / 4.0f; + leafStruct[LEAF_STRUCT_U1] = sprite / (float) LEAVES_TEXTURES_COUNT; + leafStruct[LEAF_STRUCT_U2] = (sprite + 1) / (float) LEAVES_TEXTURES_COUNT; + leafStruct[LEAF_STRUCT_DELTAX] = randf2(-0.02f, 0.02f) / 100.0f; + leafStruct[LEAF_STRUCT_DELTAY] = -0.08f * randf2(0.9f, 1.1f) / 100.0f; + } } void drawLeaves(int frameCount) { @@ -318,10 +423,16 @@ void drawLeaves(int frameCount) { int leavesCount = loadI32(RSID_STATE, RSID_LEAVES_COUNT); int count = leavesCount * LEAF_STRUCT_FIELDS_COUNT; + int width = loadI32(RSID_STATE, RSID_MESH_WIDTH); + int height = loadI32(RSID_STATE, RSID_MESH_HEIGHT); + float glWidth = loadF(RSID_GL_STATE, RSID_GL_WIDTH); + float glHeight = loadF(RSID_GL_STATE, RSID_GL_HEIGHT); + + float *vertices = loadTriangleMeshVerticesF(NAMED_mesh); int i = 0; for ( ; i < count; i += LEAF_STRUCT_FIELDS_COUNT) { - drawLeaf(i, frameCount); + drawLeaf(i, frameCount, vertices, width, height, glWidth, glHeight); } } @@ -343,6 +454,10 @@ int main(int index) { updateTriangleMesh(NAMED_mesh); } + float matrix[16]; + matrixLoadIdentity(matrix); + vpLoadModelMatrix(matrix); + bindTexture(NAMED_PFBackground, 0, NAMED_TRiverbed); drawTriangleMesh(NAMED_mesh); diff --git a/libs/rs/java/Fall/src/com/android/fall/rs/FallRS.java b/libs/rs/java/Fall/src/com/android/fall/rs/FallRS.java index 36c7daaac484..63e6ed93be3c 100644 --- a/libs/rs/java/Fall/src/com/android/fall/rs/FallRS.java +++ b/libs/rs/java/Fall/src/com/android/fall/rs/FallRS.java @@ -54,7 +54,7 @@ class FallRS { private static final int RSID_STATE_DROP_Y = 8; private static final int RSID_STATE_RUNNING = 9; private static final int RSID_STATE_LEAVES_COUNT = 10; - + private static final int TEXTURES_COUNT = 2; private static final int LEAVES_TEXTURES_COUNT = 4; private static final int RSID_TEXTURE_RIVERBED = 0; @@ -65,7 +65,7 @@ class FallRS { private static final int RSID_REFRACTION_MAP = 2; private static final int RSID_LEAVES = 3; - private static final int LEAVES_COUNT = 8; + private static final int LEAVES_COUNT = 14; private static final int LEAF_STRUCT_FIELDS_COUNT = 11; private static final int LEAF_STRUCT_X = 0; private static final int LEAF_STRUCT_Y = 1; @@ -79,6 +79,10 @@ class FallRS { private static final int LEAF_STRUCT_DELTAX = 9; private static final int LEAF_STRUCT_DELTAY = 10; + private static final int RSID_GL_STATE = 4; + private static final int RSID_STATE_GL_WIDTH = 0; + private static final int RSID_STATE_GL_HEIGHT = 1; + private boolean mIsRunning = true; private Resources mResources; @@ -111,6 +115,8 @@ class FallRS { private Allocation mRippleMap; private Allocation mRefractionMap; private Allocation mLeaves; + + private Allocation mGlState; private float mGlHeight; public FallRS(int width, int height) { @@ -146,6 +152,7 @@ class FallRS { mLeaves.destroy(); mPfsLeaf.destroy(); mPfLeaf.destroy(); + mGlState.destroy(); } @Override @@ -176,6 +183,7 @@ class FallRS { mScript.bindAllocation(mRippleMap, RSID_RIPPLE_MAP); mScript.bindAllocation(mRefractionMap, RSID_REFRACTION_MAP); mScript.bindAllocation(mLeaves, RSID_LEAVES); + mScript.bindAllocation(mGlState, RSID_GL_STATE); mRS.contextBindRootScript(mScript); } @@ -199,14 +207,16 @@ class FallRS { } mGlHeight = 2.0f * height / (float) width; - final float quadWidth = 2.0f / (float) wResolution; - final float quadHeight = mGlHeight / (float) hResolution; + final float glHeight = mGlHeight; + float quadWidth = 2.0f / (float) wResolution; + float quadHeight = glHeight / (float) hResolution; + wResolution += 2; hResolution += 2; for (int y = 0; y <= hResolution; y++) { - final float yOffset = y * quadHeight - mGlHeight / 2.0f - quadHeight; + final float yOffset = y * quadHeight - glHeight / 2.0f - quadHeight; final float t = 1.0f - y / (float) hResolution; for (int x = 0; x <= wResolution; x++) { rs.triangleMeshAddVertex_XYZ_ST_NORM( @@ -235,6 +245,47 @@ class FallRS { private void createScriptStructures() { final int rippleMapSize = (mMeshWidth + 2) * (mMeshHeight + 2); + createState(rippleMapSize); + createGlState(); + createRippleMap(rippleMapSize); + createRefractionMap(); + createLeaves(); + } + + private void createLeaves() { + final float[] leaves = new float[LEAVES_COUNT * LEAF_STRUCT_FIELDS_COUNT]; + mLeaves = Allocation.createSized(mRS, USER_FLOAT, leaves.length); + for (int i = 0; i < leaves.length; i += LEAF_STRUCT_FIELDS_COUNT) { + createLeaf(leaves, i); + } + mLeaves.data(leaves); + } + + private void createRefractionMap() { + final int[] refractionMap = new int[513]; + float ir = 1.0f / 1.333f; + for (int i = 0; i < refractionMap.length; i++) { + float d = (float) Math.tan(Math.asin(Math.sin(Math.atan(i * (1.0f / 256.0f))) * ir)); + refractionMap[i] = (int) Math.floor(d * (1 << 16) + 0.5f); + } + mRefractionMap = Allocation.createSized(mRS, USER_I32, refractionMap.length); + mRefractionMap.data(refractionMap); + } + + private void createRippleMap(int rippleMapSize) { + final int[] rippleMap = new int[rippleMapSize * 2]; + mRippleMap = Allocation.createSized(mRS, USER_I32, rippleMap.length); + } + + private void createGlState() { + final float[] meshState = new float[2]; + mGlState = Allocation.createSized(mRS, USER_FLOAT, meshState.length); + meshState[RSID_STATE_GL_WIDTH] = 2.0f; + meshState[RSID_STATE_GL_HEIGHT] = mGlHeight; + mGlState.data(meshState); + } + + private void createState(int rippleMapSize) { final int[] data = new int[11]; mState = Allocation.createSized(mRS, USER_I32, data.length); data[RSID_STATE_FRAMECOUNT] = 0; @@ -244,30 +295,11 @@ class FallRS { data[RSID_STATE_MESH_HEIGHT] = mMeshHeight; data[RSID_STATE_RIPPLE_MAP_SIZE] = rippleMapSize; data[RSID_STATE_RIPPLE_INDEX] = 0; - data[RSID_STATE_DROP_X] = mMeshWidth / 2; - data[RSID_STATE_DROP_Y] = mMeshHeight / 2; + data[RSID_STATE_DROP_X] = -1; + data[RSID_STATE_DROP_Y] = -1; data[RSID_STATE_RUNNING] = 1; data[RSID_STATE_LEAVES_COUNT] = LEAVES_COUNT; mState.data(data); - - final int[] rippleMap = new int[rippleMapSize * 2]; - mRippleMap = Allocation.createSized(mRS, USER_I32, rippleMap.length); - - final int[] refractionMap = new int[513]; - float ir = 1.0f / 1.333f; - for (int i = 0; i < refractionMap.length; i++) { - float d = (float) Math.tan(Math.asin(Math.sin(Math.atan(i * (1.0f / 256.0f))) * ir)); - refractionMap[i] = (int) Math.floor(d * (1 << 16) + 0.5f); - } - mRefractionMap = Allocation.createSized(mRS, USER_I32, refractionMap.length); - mRefractionMap.data(refractionMap); - - final float[] leaves = new float[LEAVES_COUNT * LEAF_STRUCT_FIELDS_COUNT]; - mLeaves = Allocation.createSized(mRS, USER_FLOAT, leaves.length); - for (int i = 0; i < leaves.length; i += LEAF_STRUCT_FIELDS_COUNT) { - createLeaf(leaves, i); - } - mLeaves.data(leaves); } private void createLeaf(float[] leaves, int index) { @@ -275,15 +307,15 @@ class FallRS { //noinspection PointlessArithmeticExpression leaves[index + LEAF_STRUCT_X] = random(-1.0f, 1.0f); leaves[index + LEAF_STRUCT_Y] = random(-mGlHeight / 2.0f, mGlHeight / 2.0f); - leaves[index + LEAF_STRUCT_SCALE] = random(0.3f, 0.4f); - leaves[index + LEAF_STRUCT_ANGLE] = random(0.0f, (float) (Math.PI * 2.0)); - leaves[index + LEAF_STRUCT_SPIN] = random(-0.02f, 0.02f); + leaves[index + LEAF_STRUCT_SCALE] = random(0.4f, 0.5f); + leaves[index + LEAF_STRUCT_ANGLE] = random(0.0f, 360.0f); + leaves[index + LEAF_STRUCT_SPIN] = degrees(random(-0.02f, 0.02f)) / 4.0f; leaves[index + LEAF_STRUCT_U1] = sprite / (float) LEAVES_TEXTURES_COUNT; leaves[index + LEAF_STRUCT_U2] = (sprite + 1) / (float) LEAVES_TEXTURES_COUNT; - leaves[index + LEAF_STRUCT_ALTITUDE] = 0.2f; - leaves[index + LEAF_STRUCT_RIPPLED] = -1.0f; + leaves[index + LEAF_STRUCT_ALTITUDE] = -1.0f; + leaves[index + LEAF_STRUCT_RIPPLED] = 1.0f; leaves[index + LEAF_STRUCT_DELTAX] = random(-0.02f, 0.02f) / 100.0f; - leaves[index + LEAF_STRUCT_DELTAY] = 0.08f * random(0.9f, 1.1f) / 100.0f; + leaves[index + LEAF_STRUCT_DELTAY] = -0.08f * random(0.9f, 1.1f) / 100.0f; } private void loadTextures() { diff --git a/libs/rs/rsScriptC_Lib.cpp b/libs/rs/rsScriptC_Lib.cpp index 1ef6b4efc2d3..b46e1cfd5863 100644 --- a/libs/rs/rsScriptC_Lib.cpp +++ b/libs/rs/rsScriptC_Lib.cpp @@ -188,6 +188,11 @@ static float SC_clampf(float amount, float low, float high) return amount < low ? low : (amount > high ? high : amount); } +static int SC_clamp(int amount, int low, int high) +{ + return amount < low ? low : (amount > high ? high : amount); +} + static float SC_maxf(float a, float b) { return a > b ? a : b; @@ -826,6 +831,8 @@ ScriptCState::SymbolTable_t ScriptCState::gSyms[] = { "void", "(int)" }, // math + { "modf", (void *)&fmod, + "float", "(float, float)" }, { "abs", (void *)&abs, "int", "(int)" }, { "absf", (void *)&fabs, @@ -870,6 +877,8 @@ ScriptCState::SymbolTable_t ScriptCState::gSyms[] = { "int", "(int)" }, { "sqrf", (void *)&SC_sqrf, "float", "(float)" }, + { "clamp", (void *)&SC_clamp, + "int", "(int, int, int)" }, { "clampf", (void *)&SC_clampf, "float", "(float, float, float)" }, { "distf2", (void *)&SC_distf2, |