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author Jason Sams <rjsams@android.com> 2010-06-25 12:45:41 -0700
committer Jason Sams <rjsams@android.com> 2010-06-25 12:45:41 -0700
commiteeeaccc89971268a0cc63ac0ae0868b5c003c9a9 (patch)
treec1325893e4dc15acb4db01e21c1b0d7589150a34 /libs/rs/rsSimpleMesh.cpp
parent6495128049975815e46081874b8ede8efddad2f4 (diff)
Add support for non-VBO drawing in Meshes.
Change-Id: Ic4dd88cbe591091ebe740babe30213c15ad60cb3
Diffstat (limited to 'libs/rs/rsSimpleMesh.cpp')
-rw-r--r--libs/rs/rsSimpleMesh.cpp6
1 files changed, 5 insertions, 1 deletions
diff --git a/libs/rs/rsSimpleMesh.cpp b/libs/rs/rsSimpleMesh.cpp
index 6ec1a3b77f53..e5c2eb5afa19 100644
--- a/libs/rs/rsSimpleMesh.cpp
+++ b/libs/rs/rsSimpleMesh.cpp
@@ -70,7 +70,11 @@ void SimpleMesh::renderRange(Context *rsc, uint32_t start, uint32_t len) const
VertexArray va;
for (uint32_t ct=0; ct < mVertexTypeCount; ct++) {
mVertexBuffers[ct]->uploadCheck(rsc);
- va.setActiveBuffer(mVertexBuffers[ct]->getBufferObjectID());
+ if (mVertexBuffers[ct]->getIsBufferObject()) {
+ va.setActiveBuffer(mVertexBuffers[ct]->getBufferObjectID());
+ } else {
+ va.setActiveBuffer(mVertexBuffers[ct]->getPtr());
+ }
mVertexTypes[ct]->enableGLVertexBuffer(&va);
}
va.setupGL2(rsc, &rsc->mStateVertexArray, &rsc->mShaderCache);