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author Jason Sams <rjsams@android.com> 2010-06-01 15:47:01 -0700
committer Jason Sams <rjsams@android.com> 2010-06-01 15:47:01 -0700
commit8cb39de03aef6097a90033600d11a60ae000a6e4 (patch)
treecc9eb5fa87de5e14713684e7e177368d10550384 /libs/rs/rsSimpleMesh.cpp
parentc9d0a87d504b3f0322b43f971f9cb4838ee521fb (diff)
Remove RS_KIND from vertex arrays types.
Legacy vertex programs now bind by name just like the user programs. This removes the need for two different ways of declairing the same information. Change-Id: I0178c0962842a1bbffb6726984ae1b8f5bb7529c
Diffstat (limited to 'libs/rs/rsSimpleMesh.cpp')
-rw-r--r--libs/rs/rsSimpleMesh.cpp19
1 files changed, 5 insertions, 14 deletions
diff --git a/libs/rs/rsSimpleMesh.cpp b/libs/rs/rsSimpleMesh.cpp
index 170b792194b8..2dd082d38593 100644
--- a/libs/rs/rsSimpleMesh.cpp
+++ b/libs/rs/rsSimpleMesh.cpp
@@ -68,21 +68,12 @@ void SimpleMesh::renderRange(Context *rsc, uint32_t start, uint32_t len) const
rsc->checkError("SimpleMesh::renderRange 1");
VertexArray va;
- if (rsc->checkVersion2_0()) {
- for (uint32_t ct=0; ct < mVertexTypeCount; ct++) {
- mVertexBuffers[ct]->uploadCheck(rsc);
- va.setActiveBuffer(mVertexBuffers[ct]->getBufferObjectID());
- mVertexTypes[ct]->enableGLVertexBuffer2(&va);
- }
- va.setupGL2(rsc, &rsc->mStateVertexArray, &rsc->mShaderCache);
- } else {
- for (uint32_t ct=0; ct < mVertexTypeCount; ct++) {
- mVertexBuffers[ct]->uploadCheck(rsc);
- va.setActiveBuffer(mVertexBuffers[ct]->getBufferObjectID());
- mVertexTypes[ct]->enableGLVertexBuffer(&va);
- }
- va.setupGL(rsc, 0);
+ for (uint32_t ct=0; ct < mVertexTypeCount; ct++) {
+ mVertexBuffers[ct]->uploadCheck(rsc);
+ va.setActiveBuffer(mVertexBuffers[ct]->getBufferObjectID());
+ mVertexTypes[ct]->enableGLVertexBuffer(&va);
}
+ va.setupGL2(rsc, &rsc->mStateVertexArray, &rsc->mShaderCache);
rsc->checkError("SimpleMesh::renderRange 2");
if (mIndexType.get()) {