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author Alex Sakhartchouk <alexst@google.com> 2011-04-29 16:49:08 -0700
committer Alex Sakhartchouk <alexst@google.com> 2011-04-29 16:49:08 -0700
commit4a36b45c72b91045db49c54d33fd7a05fc5a7a3d (patch)
tree15ae5ac6f9ad21b859de875785ff551389bf65c5 /libs/rs/rsProgramVertex.h
parentb4a56f10d875dc62a9c73008f98596c7e32fc249 (diff)
Moving renderscript GL code into the HAL
This change affects - shaders - meshes - fonts - quad rendering Change-Id: I2a53acb4cd1fa8f4c6e67668f6ee969f3d7f7aa1
Diffstat (limited to 'libs/rs/rsProgramVertex.h')
-rw-r--r--libs/rs/rsProgramVertex.h6
1 files changed, 1 insertions, 5 deletions
diff --git a/libs/rs/rsProgramVertex.h b/libs/rs/rsProgramVertex.h
index 2a5c863cd2e9..04224a7502f2 100644
--- a/libs/rs/rsProgramVertex.h
+++ b/libs/rs/rsProgramVertex.h
@@ -31,7 +31,7 @@ public:
const uint32_t * params, uint32_t paramLength);
virtual ~ProgramVertex();
- virtual void setupGL2(Context *rsc, ProgramVertexState *state, ShaderCache *sc);
+ virtual void setupGL2(Context *rsc, ProgramVertexState *state);
void setProjectionMatrix(Context *, const rsc_Matrix *) const;
void getProjectionMatrix(Context *, rsc_Matrix *) const;
@@ -40,10 +40,6 @@ public:
void transformToScreen(Context *, float *v4out, const float *v3in) const;
- virtual void createShader(Context *);
- virtual void loadShader(Context *);
- virtual void init(Context *);
-
virtual void serialize(OStream *stream) const;
virtual RsA3DClassID getClassId() const { return RS_A3D_CLASS_ID_PROGRAM_VERTEX; }
static ProgramVertex *createFromStream(Context *rsc, IStream *stream);