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author Android (Google) Code Review <android-gerrit@google.com> 2009-12-15 13:00:25 -0800
committer Android (Google) Code Review <android-gerrit@google.com> 2009-12-15 13:00:25 -0800
commitb686ec70445226d3f865b6e838b3f2cdf034ca31 (patch)
tree521af59aa15cbe1dec696067f0749c7e9f4006a3 /libs/rs/rsProgramFragment.cpp
parente2f126cc30f2449ff32f343565c974ede9455f2c (diff)
parent0011bcf57ff711a221a3a4c73f2a79125111647d (diff)
Merge change I0011bcf5
* changes: Continue development of es2.0 user shader support for renderscript. This change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info.
Diffstat (limited to 'libs/rs/rsProgramFragment.cpp')
-rw-r--r--libs/rs/rsProgramFragment.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/libs/rs/rsProgramFragment.cpp b/libs/rs/rsProgramFragment.cpp
index 1225ff3e016e..3ddaa37a5cb8 100644
--- a/libs/rs/rsProgramFragment.cpp
+++ b/libs/rs/rsProgramFragment.cpp
@@ -27,7 +27,7 @@ using namespace android::renderscript;
ProgramFragment::ProgramFragment(Context *rsc, Element *in, Element *out, bool pointSpriteEnable) :
- Program(rsc, in, out)
+ Program(rsc)
{
mAllocFile = __FILE__;
mAllocLine = __LINE__;
@@ -174,7 +174,6 @@ void ProgramFragment::createShader()
mShader.append("void main() {\n");
- //mShader.append(" gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0);\n");
mShader.append(" vec4 col = varColor;\n");
if (mTextureEnableMask) {