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author Steve Block <steveblock@google.com> 2012-01-09 23:24:46 +0000
committer Steve Block <steveblock@google.com> 2012-01-09 23:24:46 +0000
commit2e681c1b097883f5c327d3c1c77692ecab498a35 (patch)
tree7dbf619f6a4e81fd615afc51f5a3b8a4441b167a /libs/rs/rsProgramFragment.cpp
parent293fa718102353d7b103f10a7c0f580ba87b3a0f (diff)
parent08289f55eae5c4127091360e862f78d57ae24c15 (diff)
resolved conflicts for merge of 08289f55 to graphics-dev
Change-Id: I2c95cd461e364cbeae7ffbaea7ad5c87713d7df7
Diffstat (limited to 'libs/rs/rsProgramFragment.cpp')
-rw-r--r--libs/rs/rsProgramFragment.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/libs/rs/rsProgramFragment.cpp b/libs/rs/rsProgramFragment.cpp
index 81eedc424994..4e73ca63e90b 100644
--- a/libs/rs/rsProgramFragment.cpp
+++ b/libs/rs/rsProgramFragment.cpp
@@ -38,12 +38,12 @@ ProgramFragment::~ProgramFragment() {
void ProgramFragment::setConstantColor(Context *rsc, float r, float g, float b, float a) {
if (isUserProgram()) {
- LOGE("Attempting to set fixed function emulation color on user program");
+ ALOGE("Attempting to set fixed function emulation color on user program");
rsc->setError(RS_ERROR_BAD_SHADER, "Cannot set fixed function emulation color on user program");
return;
}
if (mHal.state.constants[0] == NULL) {
- LOGE("Unable to set fixed function emulation color because allocation is missing");
+ ALOGE("Unable to set fixed function emulation color because allocation is missing");
rsc->setError(RS_ERROR_BAD_SHADER, "Unable to set fixed function emulation color because allocation is missing");
return;
}
@@ -63,7 +63,7 @@ void ProgramFragment::setup(Context *rsc, ProgramFragmentState *state) {
for (uint32_t ct=0; ct < mHal.state.texturesCount; ct++) {
if (!mHal.state.textures[ct]) {
- LOGE("No texture bound for shader id %u, texture unit %u", (uint)this, ct);
+ ALOGE("No texture bound for shader id %u, texture unit %u", (uint)this, ct);
rsc->setError(RS_ERROR_BAD_SHADER, "No texture bound");
continue;
}
@@ -131,7 +131,7 @@ RsProgramFragment rsi_ProgramFragmentCreate(Context *rsc, const char * shaderTex
size_t paramLength) {
ProgramFragment *pf = new ProgramFragment(rsc, shaderText, shaderLength, params, paramLength);
pf->incUserRef();
- //LOGE("rsi_ProgramFragmentCreate %p", pf);
+ //ALOGE("rsi_ProgramFragmentCreate %p", pf);
return pf;
}