diff options
| author | 2010-02-12 11:27:01 -0800 | |
|---|---|---|
| committer | 2010-02-12 11:27:01 -0800 | |
| commit | 79b646ffe51c532f00b69dc4967ee51ca28986cf (patch) | |
| tree | 64dc779a8ee4d21f322499bbefa11e5972741be3 /libs/rs/rsProgram.cpp | |
| parent | 1e90ab542d675616e9370ab7e5add99d7af12587 (diff) | |
| parent | 0b9bbb6dc5d7dabecf23e8c6bb4a267ba8c34fe8 (diff) | |
am 0b9bbb6d: DO NOT MERGE. Merge Froyo renderscript to Eclair to support live wallpapers on droid. This gives the necessary CPU reduction to allow the wallpapers to work on the slower CPU.
Merge commit '0b9bbb6dc5d7dabecf23e8c6bb4a267ba8c34fe8' into eclair-plus-aosp
* commit '0b9bbb6dc5d7dabecf23e8c6bb4a267ba8c34fe8':
DO NOT MERGE. Merge Froyo renderscript to Eclair to support live wallpapers on droid. This gives the necessary CPU reduction to allow the wallpapers to work on the slower CPU.
Diffstat (limited to 'libs/rs/rsProgram.cpp')
| -rw-r--r-- | libs/rs/rsProgram.cpp | 227 |
1 files changed, 219 insertions, 8 deletions
diff --git a/libs/rs/rsProgram.cpp b/libs/rs/rsProgram.cpp index 5f2a6097192e..656a3c339529 100644 --- a/libs/rs/rsProgram.cpp +++ b/libs/rs/rsProgram.cpp @@ -17,34 +17,245 @@ #include "rsContext.h" #include "rsProgram.h" +#include <GLES2/gl2.h> +#include <GLES2/gl2ext.h> + using namespace android; using namespace android::renderscript; -Program::Program(Context *rsc, Element *in, Element *out) : ObjectBase(rsc) +Program::Program(Context *rsc) : ObjectBase(rsc) { mAllocFile = __FILE__; mAllocLine = __LINE__; + mDirty = true; + mShaderID = 0; + mAttribCount = 0; + mUniformCount = 0; + + mInputElements = NULL; + mOutputElements = NULL; + mConstantTypes = NULL; + mInputCount = 0; + mOutputCount = 0; + mConstantCount = 0; +} + +Program::Program(Context *rsc, const char * shaderText, uint32_t shaderLength, + const uint32_t * params, uint32_t paramLength) : + ObjectBase(rsc) +{ + mAllocFile = __FILE__; + mAllocLine = __LINE__; + mDirty = true; + mShaderID = 0; + mAttribCount = 0; + mUniformCount = 0; + mTextureCount = 0; - mElementIn.set(in); - mElementOut.set(out); + mInputCount = 0; + mOutputCount = 0; + mConstantCount = 0; + + for (uint32_t ct=0; ct < paramLength; ct+=2) { + if (params[ct] == RS_PROGRAM_PARAM_INPUT) { + mInputCount++; + } + if (params[ct] == RS_PROGRAM_PARAM_OUTPUT) { + mOutputCount++; + } + if (params[ct] == RS_PROGRAM_PARAM_CONSTANT) { + mConstantCount++; + } + if (params[ct] == RS_PROGRAM_PARAM_TEXTURE_COUNT) { + mTextureCount = params[ct+1]; + } + } + + mInputElements = new ObjectBaseRef<Element>[mInputCount]; + mOutputElements = new ObjectBaseRef<Element>[mOutputCount]; + mConstantTypes = new ObjectBaseRef<Type>[mConstantCount]; + + uint32_t input = 0; + uint32_t output = 0; + uint32_t constant = 0; + for (uint32_t ct=0; ct < paramLength; ct+=2) { + if (params[ct] == RS_PROGRAM_PARAM_INPUT) { + mInputElements[input++].set(reinterpret_cast<Element *>(params[ct+1])); + } + if (params[ct] == RS_PROGRAM_PARAM_OUTPUT) { + mOutputElements[output++].set(reinterpret_cast<Element *>(params[ct+1])); + } + if (params[ct] == RS_PROGRAM_PARAM_CONSTANT) { + mConstantTypes[constant++].set(reinterpret_cast<Type *>(params[ct+1])); + } + } + mUserShader.setTo(shaderText, shaderLength); } Program::~Program() { + for (uint32_t ct=0; ct < MAX_UNIFORMS; ct++) { + bindAllocation(NULL, ct); + } + + delete[] mInputElements; + delete[] mOutputElements; + delete[] mConstantTypes; + mInputCount = 0; + mOutputCount = 0; + mConstantCount = 0; +} + + +void Program::bindAllocation(Allocation *alloc, uint32_t slot) +{ + if (mConstants[slot].get() == alloc) { + return; + } + if (mConstants[slot].get()) { + mConstants[slot].get()->removeProgramToDirty(this); + } + mConstants[slot].set(alloc); + if (alloc) { + alloc->addProgramToDirty(this); + } + mDirty = true; } +void Program::bindTexture(uint32_t slot, Allocation *a) +{ + if (slot >= MAX_TEXTURE) { + LOGE("Attempt to bind a texture to a slot > MAX_TEXTURE"); + return; + } + + //LOGE("bindtex %i %p", slot, a); + mTextures[slot].set(a); + mDirty = true; +} -void Program::bindAllocation(Allocation *alloc) +void Program::bindSampler(uint32_t slot, Sampler *s) { - mConstants.set(alloc); + if (slot >= MAX_TEXTURE) { + LOGE("Attempt to bind a Sampler to a slot > MAX_TEXTURE"); + return; + } + + mSamplers[slot].set(s); mDirty = true; } -void Program::checkUpdatedAllocation(const Allocation *alloc) +String8 Program::getGLSLInputString() const +{ + String8 s; + for (uint32_t ct=0; ct < mInputCount; ct++) { + const Element *e = mInputElements[ct].get(); + for (uint32_t field=0; field < e->getFieldCount(); field++) { + const Element *f = e->getField(field); + + // Cannot be complex + rsAssert(!f->getFieldCount()); + switch(f->getComponent().getVectorSize()) { + case 1: s.append("attribute float ATTRIB_"); break; + case 2: s.append("attribute vec2 ATTRIB_"); break; + case 3: s.append("attribute vec3 ATTRIB_"); break; + case 4: s.append("attribute vec4 ATTRIB_"); break; + default: + rsAssert(0); + } + + s.append(e->getFieldName(field)); + s.append(";\n"); + } + } + return s; +} + +String8 Program::getGLSLOutputString() const +{ + return String8(); +} + +String8 Program::getGLSLConstantString() const +{ + return String8(); +} + + +void Program::createShader() +{ +} + +bool Program::loadShader(Context *rsc, uint32_t type) { - if (mConstants.get() == alloc) { - mDirty = true; + mShaderID = glCreateShader(type); + rsAssert(mShaderID); + + if (rsc->props.mLogShaders) { + LOGV("Loading shader type %x, ID %i", type, mShaderID); + LOGV(mShader.string()); } + + if (mShaderID) { + const char * ss = mShader.string(); + glShaderSource(mShaderID, 1, &ss, NULL); + glCompileShader(mShaderID); + + GLint compiled = 0; + glGetShaderiv(mShaderID, GL_COMPILE_STATUS, &compiled); + if (!compiled) { + GLint infoLen = 0; + glGetShaderiv(mShaderID, GL_INFO_LOG_LENGTH, &infoLen); + if (infoLen) { + char* buf = (char*) malloc(infoLen); + if (buf) { + glGetShaderInfoLog(mShaderID, infoLen, NULL, buf); + LOGE("Could not compile shader \n%s\n", buf); + free(buf); + } + glDeleteShader(mShaderID); + mShaderID = 0; + return false; + } + } + } + + if (rsc->props.mLogShaders) { + LOGV("--Shader load result %x ", glGetError()); + } + return true; +} + +void Program::setShader(const char *txt, uint32_t len) +{ + mUserShader.setTo(txt, len); +} + + + +namespace android { +namespace renderscript { + + +void rsi_ProgramBindConstants(Context *rsc, RsProgram vp, uint32_t slot, RsAllocation constants) +{ + Program *p = static_cast<Program *>(vp); + p->bindAllocation(static_cast<Allocation *>(constants), slot); +} + +void rsi_ProgramBindTexture(Context *rsc, RsProgram vpf, uint32_t slot, RsAllocation a) +{ + Program *p = static_cast<Program *>(vpf); + p->bindTexture(slot, static_cast<Allocation *>(a)); +} + +void rsi_ProgramBindSampler(Context *rsc, RsProgram vpf, uint32_t slot, RsSampler s) +{ + Program *p = static_cast<Program *>(vpf); + p->bindSampler(slot, static_cast<Sampler *>(s)); +} + +} } |