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author Steve Block <steveblock@google.com> 2012-01-09 23:24:46 +0000
committer Steve Block <steveblock@google.com> 2012-01-09 23:24:46 +0000
commit2e681c1b097883f5c327d3c1c77692ecab498a35 (patch)
tree7dbf619f6a4e81fd615afc51f5a3b8a4441b167a /libs/rs/rsProgram.cpp
parent293fa718102353d7b103f10a7c0f580ba87b3a0f (diff)
parent08289f55eae5c4127091360e862f78d57ae24c15 (diff)
resolved conflicts for merge of 08289f55 to graphics-dev
Change-Id: I2c95cd461e364cbeae7ffbaea7ad5c87713d7df7
Diffstat (limited to 'libs/rs/rsProgram.cpp')
-rw-r--r--libs/rs/rsProgram.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/libs/rs/rsProgram.cpp b/libs/rs/rsProgram.cpp
index a9fd8776e5fd..8061515e24fa 100644
--- a/libs/rs/rsProgram.cpp
+++ b/libs/rs/rsProgram.cpp
@@ -139,13 +139,13 @@ void Program::initMemberVars() {
void Program::bindAllocation(Context *rsc, Allocation *alloc, uint32_t slot) {
if (alloc != NULL) {
if (slot >= mHal.state.constantsCount) {
- LOGE("Attempt to bind alloc at slot %u, on shader id %u, but const count is %u",
+ ALOGE("Attempt to bind alloc at slot %u, on shader id %u, but const count is %u",
slot, (uint32_t)this, mHal.state.constantsCount);
rsc->setError(RS_ERROR_BAD_SHADER, "Cannot bind allocation");
return;
}
if (alloc->getType() != mConstantTypes[slot].get()) {
- LOGE("Attempt to bind alloc at slot %u, on shader id %u, but types mismatch",
+ ALOGE("Attempt to bind alloc at slot %u, on shader id %u, but types mismatch",
slot, (uint32_t)this);
rsc->setError(RS_ERROR_BAD_SHADER, "Cannot bind allocation");
return;
@@ -167,13 +167,13 @@ void Program::bindAllocation(Context *rsc, Allocation *alloc, uint32_t slot) {
void Program::bindTexture(Context *rsc, uint32_t slot, Allocation *a) {
if (slot >= mHal.state.texturesCount) {
- LOGE("Attempt to bind texture to slot %u but tex count is %u", slot, mHal.state.texturesCount);
+ ALOGE("Attempt to bind texture to slot %u but tex count is %u", slot, mHal.state.texturesCount);
rsc->setError(RS_ERROR_BAD_SHADER, "Cannot bind texture");
return;
}
if (a && a->getType()->getDimFaces() && mHal.state.textureTargets[slot] != RS_TEXTURE_CUBE) {
- LOGE("Attempt to bind cubemap to slot %u but 2d texture needed", slot);
+ ALOGE("Attempt to bind cubemap to slot %u but 2d texture needed", slot);
rsc->setError(RS_ERROR_BAD_SHADER, "Cannot bind cubemap to 2d texture slot");
return;
}
@@ -186,7 +186,7 @@ void Program::bindTexture(Context *rsc, uint32_t slot, Allocation *a) {
void Program::bindSampler(Context *rsc, uint32_t slot, Sampler *s) {
if (slot >= mHal.state.texturesCount) {
- LOGE("Attempt to bind sampler to slot %u but tex count is %u", slot, mHal.state.texturesCount);
+ ALOGE("Attempt to bind sampler to slot %u but tex count is %u", slot, mHal.state.texturesCount);
rsc->setError(RS_ERROR_BAD_SHADER, "Cannot bind sampler");
return;
}