diff options
| author | 2009-05-22 17:13:58 -0700 | |
|---|---|---|
| committer | 2009-05-22 17:13:58 -0700 | |
| commit | aaafa4fb1cda4dd4e1a261a1c196865ac0a14105 (patch) | |
| tree | 3f9516a11fccda38aa4cbe21248429ec2d5daf18 /libs/rs/rsMatrix.h | |
| parent | 22075a3b7430958ea81cb75eb305ccd254c0e38f (diff) | |
| parent | d19f10d43aa400e1183aa21a97099d02074131a2 (diff) | |
Merge change 2362
* changes:
Add the Renderscript library. (Not in the build by default yet.)
Diffstat (limited to 'libs/rs/rsMatrix.h')
| -rw-r--r-- | libs/rs/rsMatrix.h | 84 |
1 files changed, 84 insertions, 0 deletions
diff --git a/libs/rs/rsMatrix.h b/libs/rs/rsMatrix.h new file mode 100644 index 000000000000..619b49446407 --- /dev/null +++ b/libs/rs/rsMatrix.h @@ -0,0 +1,84 @@ +/* + * Copyright (C) 2009 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef ANDROID_RS_MATRIX_H +#define ANDROID_RS_MATRIX_H + + + +// --------------------------------------------------------------------------- +namespace android { +namespace renderscript { + +struct Matrix +{ + float m[16]; + + inline float get(int i, int j) const { + return m[i*4 + j]; + } + + inline void set(int i, int j, float v) { + m[i*4 + j] = v; + } + + void loadIdentity(); + void load(const float *); + void load(const Matrix *); + + void loadRotate(float rot, float x, float y, float z); + void loadScale(float x, float y, float z); + void loadTranslate(float x, float y, float z); + void loadMultiply(const Matrix *lhs, const Matrix *rhs); + + void multiply(const Matrix *rhs) { + Matrix tmp; + tmp.loadMultiply(this, rhs); + load(&tmp); + } + void rotate(float rot, float x, float y, float z) { + Matrix tmp; + tmp.loadRotate(rot, x, y, z); + multiply(&tmp); + } + void scale(float x, float y, float z) { + Matrix tmp; + tmp.loadScale(x, y, z); + multiply(&tmp); + } + void translate(float x, float y, float z) { + Matrix tmp; + tmp.loadTranslate(x, y, z); + multiply(&tmp); + } + + + +}; + + + +} +} + + + + +#endif + + + + |