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author Jean-Baptiste Queru <jbq@google.com> 2009-11-15 12:06:20 -0800
committer Jean-Baptiste Queru <jbq@google.com> 2009-11-15 12:06:23 -0800
commit478de466ce0504b9af639c3338b883893670a8e8 (patch)
tree61aba455baf06a4821a65b82d1115929619b49bd /libs/rs/rsLight.cpp
parent2b63ff51d5202eb2b458e937d4b65b326238733e (diff)
parent9db3d07b9620b4269ab33f78604a36327e536ce1 (diff)
merge from eclair
Diffstat (limited to 'libs/rs/rsLight.cpp')
-rw-r--r--libs/rs/rsLight.cpp130
1 files changed, 130 insertions, 0 deletions
diff --git a/libs/rs/rsLight.cpp b/libs/rs/rsLight.cpp
new file mode 100644
index 000000000000..6f2cf3e7f7f6
--- /dev/null
+++ b/libs/rs/rsLight.cpp
@@ -0,0 +1,130 @@
+/*
+ * Copyright (C) 2009 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "rsContext.h"
+
+#include <GLES/gl.h>
+
+using namespace android;
+using namespace android::renderscript;
+
+
+Light::Light(Context *rsc, bool isLocal, bool isMono) : ObjectBase(rsc)
+{
+ mAllocFile = __FILE__;
+ mAllocLine = __LINE__;
+ mIsLocal = isLocal;
+ mIsMono = isMono;
+
+ mPosition[0] = 0;
+ mPosition[1] = 0;
+ mPosition[2] = 1;
+ mPosition[3] = 0;
+
+ mColor[0] = 1.f;
+ mColor[1] = 1.f;
+ mColor[2] = 1.f;
+ mColor[3] = 1.f;
+}
+
+Light::~Light()
+{
+}
+
+void Light::setPosition(float x, float y, float z)
+{
+ mPosition[0] = x;
+ mPosition[1] = y;
+ mPosition[2] = z;
+}
+
+void Light::setColor(float r, float g, float b)
+{
+ mColor[0] = r;
+ mColor[1] = g;
+ mColor[2] = b;
+}
+
+void Light::setupGL(uint32_t num) const
+{
+ glLightfv(GL_LIGHT0 + num, GL_DIFFUSE, mColor);
+ glLightfv(GL_LIGHT0 + num, GL_SPECULAR, mColor);
+ glLightfv(GL_LIGHT0 + num, GL_POSITION, mPosition);
+}
+
+////////////////////////////////////////////
+
+LightState::LightState()
+{
+ clear();
+}
+
+LightState::~LightState()
+{
+}
+
+void LightState::clear()
+{
+ mIsLocal = false;
+ mIsMono = false;
+}
+
+
+////////////////////////////////////////////////////
+//
+
+namespace android {
+namespace renderscript {
+
+void rsi_LightBegin(Context *rsc)
+{
+ rsc->mStateLight.clear();
+}
+
+void rsi_LightSetLocal(Context *rsc, bool isLocal)
+{
+ rsc->mStateLight.mIsLocal = isLocal;
+}
+
+void rsi_LightSetMonochromatic(Context *rsc, bool isMono)
+{
+ rsc->mStateLight.mIsMono = isMono;
+}
+
+RsLight rsi_LightCreate(Context *rsc)
+{
+ Light *l = new Light(rsc, rsc->mStateLight.mIsLocal,
+ rsc->mStateLight.mIsMono);
+ l->incUserRef();
+ return l;
+}
+
+void rsi_LightSetColor(Context *rsc, RsLight vl, float r, float g, float b)
+{
+ Light *l = static_cast<Light *>(vl);
+ l->setColor(r, g, b);
+}
+
+void rsi_LightSetPosition(Context *rsc, RsLight vl, float x, float y, float z)
+{
+ Light *l = static_cast<Light *>(vl);
+ l->setPosition(x, y, z);
+}
+
+
+
+}
+}