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| author | 2024-05-03 18:59:18 +0200 | |
|---|---|---|
| committer | 2024-05-07 10:52:06 -0700 | |
| commit | e4a75f90683fa36674dfc4d3c937c585fdc22022 (patch) | |
| tree | 1a42ee3f9312f3818e93be2a4ed4922e05c65bb5 /libs/input/SpriteController.cpp | |
| parent | c66333f1cebaa15bddc66e34f9fd7bfb1f712ce1 (diff) | |
Add MutableSTLState.snapToScene()
This CL adds a new snapToScene() function to MutableSTLState that can be
used to immediately snap to a scene. This can for instance be useful to
make sure that the Shade is immediately hidden after a launch
transition.
Bug: 330672236
Test: atest SceneTransitionLayoutStateTest
Flag: N/A
Change-Id: I37d59c20d8634bdb9d0486e8726006b6fe29b9cb
Diffstat (limited to 'libs/input/SpriteController.cpp')
0 files changed, 0 insertions, 0 deletions