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author Riddle Hsu <riddlehsu@google.com> 2024-01-17 20:19:49 +0800
committer Riddle Hsu <riddlehsu@google.com> 2024-01-17 13:01:22 +0000
commitdebb9afef690ca14ed4555cc3d6e1bf3ea7f6b98 (patch)
tree69a963422a8b2fa13597152fede18c13867aae73 /libs/input/SpriteController.cpp
parentedd641cb0a3d25d256cbaf7c124fad0e2117c774 (diff)
Skip performance hint for the end of scene transition
Currently, the transition from convertFromTranslucent is like to commit visibility from client side. As it is usually called for ending the scene transition, there won't have any animation effect. e.g. A starts B > B convertsToTranslucent (B->translucent) > Play scene transition ~ animation finish > B convertFromTranslucent (B->opaque so A becomes invisible) The last step only needs to go through the standard procedure of shell transition for visibility change. Otherwise the early-wakeup sf hint could add a dropped frame that causes the following frames to be classified as scheduling jank. Bug: 314261955 Test: UiBenchActivityTransitionsAnimationMicrobenchmark Change-Id: I1eafd69ccb95816e4f4b7d5f62c4999d9f04d20d
Diffstat (limited to 'libs/input/SpriteController.cpp')
0 files changed, 0 insertions, 0 deletions