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author Ioana Alexandru <aioana@google.com> 2024-03-22 19:53:49 +0100
committer Ioana Alexandru <aioana@google.com> 2024-03-25 16:27:14 +0100
commitc1db292b4d73818f04531519f5fadbec6c19a70e (patch)
tree4cab3c5d8732d1ea6163eebe19d239823254a760 /libs/input/SpriteController.cpp
parent4213999c0b4b24f54b41ff73510c319aee33b717 (diff)
Fix shadeExpansion being 0 when QS partially expanded
The shadeExpansion should gradually decrease as QS are being expanded. I checked the usages of this flow to make sure this change is safe to make unflagged, and I saw that they fall into 3 categories: 1) They need to know if either the shade or qs are expanded, so this change would be a no-op for them 2) They assume that shadeExpansion and qsExpansion are complementary (and this fix makes that actually true) 3) They use the SceneContainer implementation, so this change wouldn't affect them Bug: 330143161 Test: ShadeInteractorLegacyImplTest Flag: NONE Change-Id: Id3b3a12be5b7ed284e5947bc9eabda020519086a
Diffstat (limited to 'libs/input/SpriteController.cpp')
0 files changed, 0 insertions, 0 deletions