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author George Mount <mount@google.com> 2024-02-20 14:46:21 -0800
committer George Mount <mount@google.com> 2024-02-20 16:46:01 -0800
commitb8a612122b8d3b229889e2308a7077571801e7ec (patch)
treee4211517beb8ea5ee930f44ef8ad735d253c50f0 /libs/input/SpriteController.cpp
parent9bbc5ba475110013dda6edb93a189e929d8eac02 (diff)
Make animation notifications thread safe.
Fixes: 322266912 A system UI was calling pause() on an animator from a non-UI thread. Previously, this was safe as long as the listener list didn't change. Now, there is a possibility of a crash because the cache is reused with the call. This CL makes the access to the cache thread safe. I tried to make a test to validate that this code works, but it turns out to be extremely difficult to reproduce. The pausing thread must interrupt between just a few instructions and even running several hundred thousand times, I could not reproduce it. Test: ran existing tests Change-Id: Ic0affd711ca0330edabd5f7f65f2731646ad8c77
Diffstat (limited to 'libs/input/SpriteController.cpp')
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