diff options
author | 2024-03-05 17:54:30 +0000 | |
---|---|---|
committer | 2024-03-06 16:20:48 +0000 | |
commit | acbe18d0c2c8c5ce393e6634b5a77083dde936dc (patch) | |
tree | 6a14e69d463dd9d31c5873ec11f3ef124b1d344c /libs/input/SpriteController.cpp | |
parent | acbdee143097edcdd763162fcd5d6b08c95df510 (diff) |
Set draw drop shadow for vector pointer icons when sprite is set.
Drop shadow was not being retained when reloading pointers, like when
the display size changes.
Bug: 305193969
Test: Manual
Flag: ACONFIG com.android.systemui.enable_vector_cursors STAGING
Change-Id: Ic6c80166df0d64ca5709aac7ca401f442564698d
Diffstat (limited to 'libs/input/SpriteController.cpp')
-rw-r--r-- | libs/input/SpriteController.cpp | 31 |
1 files changed, 18 insertions, 13 deletions
diff --git a/libs/input/SpriteController.cpp b/libs/input/SpriteController.cpp index 6dc45a6aebec..6a32c5a71999 100644 --- a/libs/input/SpriteController.cpp +++ b/libs/input/SpriteController.cpp @@ -202,11 +202,13 @@ void SpriteController::doUpdateSprites() { && update.state.surfaceDrawn; bool becomingVisible = wantSurfaceVisibleAndDrawn && !update.state.surfaceVisible; bool becomingHidden = !wantSurfaceVisibleAndDrawn && update.state.surfaceVisible; - if (update.state.surfaceControl != NULL && (becomingVisible || becomingHidden - || (wantSurfaceVisibleAndDrawn && (update.state.dirty & (DIRTY_ALPHA - | DIRTY_POSITION | DIRTY_TRANSFORMATION_MATRIX | DIRTY_LAYER - | DIRTY_VISIBILITY | DIRTY_HOTSPOT | DIRTY_DISPLAY_ID - | DIRTY_ICON_STYLE))))) { + if (update.state.surfaceControl != NULL && + (becomingVisible || becomingHidden || + (wantSurfaceVisibleAndDrawn && + (update.state.dirty & + (DIRTY_ALPHA | DIRTY_POSITION | DIRTY_TRANSFORMATION_MATRIX | DIRTY_LAYER | + DIRTY_VISIBILITY | DIRTY_HOTSPOT | DIRTY_DISPLAY_ID | DIRTY_ICON_STYLE | + DIRTY_DRAW_DROP_SHADOW))))) { needApplyTransaction = true; if (wantSurfaceVisibleAndDrawn @@ -235,13 +237,15 @@ void SpriteController::doUpdateSprites() { update.state.transformationMatrix.dtdy); } - if (wantSurfaceVisibleAndDrawn - && (becomingVisible - || (update.state.dirty & (DIRTY_HOTSPOT | DIRTY_ICON_STYLE)))) { + if (wantSurfaceVisibleAndDrawn && + (becomingVisible || + (update.state.dirty & + (DIRTY_HOTSPOT | DIRTY_ICON_STYLE | DIRTY_DRAW_DROP_SHADOW)))) { Parcel p; p.writeInt32(static_cast<int32_t>(update.state.icon.style)); p.writeFloat(update.state.icon.hotSpotX); p.writeFloat(update.state.icon.hotSpotY); + p.writeBool(update.state.icon.drawNativeDropShadow); // Pass cursor metadata in the sprite surface so that when Android is running as a // client OS (e.g. ARC++) the host OS can get the requested cursor metadata and @@ -388,12 +392,13 @@ void SpriteController::SpriteImpl::setIcon(const SpriteIcon& icon) { uint32_t dirty; if (icon.isValid()) { mLocked.state.icon.bitmap = icon.bitmap.copy(ANDROID_BITMAP_FORMAT_RGBA_8888); - if (!mLocked.state.icon.isValid() - || mLocked.state.icon.hotSpotX != icon.hotSpotX - || mLocked.state.icon.hotSpotY != icon.hotSpotY) { + if (!mLocked.state.icon.isValid() || mLocked.state.icon.hotSpotX != icon.hotSpotX || + mLocked.state.icon.hotSpotY != icon.hotSpotY || + mLocked.state.icon.drawNativeDropShadow != icon.drawNativeDropShadow) { mLocked.state.icon.hotSpotX = icon.hotSpotX; mLocked.state.icon.hotSpotY = icon.hotSpotY; - dirty = DIRTY_BITMAP | DIRTY_HOTSPOT; + mLocked.state.icon.drawNativeDropShadow = icon.drawNativeDropShadow; + dirty = DIRTY_BITMAP | DIRTY_HOTSPOT | DIRTY_DRAW_DROP_SHADOW; } else { dirty = DIRTY_BITMAP; } @@ -404,7 +409,7 @@ void SpriteController::SpriteImpl::setIcon(const SpriteIcon& icon) { } } else if (mLocked.state.icon.isValid()) { mLocked.state.icon.bitmap.reset(); - dirty = DIRTY_BITMAP | DIRTY_HOTSPOT | DIRTY_ICON_STYLE; + dirty = DIRTY_BITMAP | DIRTY_HOTSPOT | DIRTY_ICON_STYLE | DIRTY_DRAW_DROP_SHADOW; } else { return; // setting to invalid icon and already invalid so nothing to do } |