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author Jordan Demeulenaere <jdemeulenaere@google.com> 2024-01-29 16:48:17 +0100
committer Jordan Demeulenaere <jdemeulenaere@google.com> 2024-01-30 13:39:53 +0100
commitaa58dfb9f657b1922569c58c8e4a7435a7643aa9 (patch)
tree78c14090cdd46e60ada15b053103baa5c72454dd /libs/input/SpriteController.cpp
parent6b135b0151b4d8fc233fb05ac6a1f12096cb12b2 (diff)
Introduce TransitionKey
This CL introduces TransitionKey, which can be used to specify which transition should be used when transitioning between scenes. It can be specified both for user gestures through UserActionResult or for triggered animations using MutableSceneTransitionLayoutState. Note that there is no API for triggered animations backed by a hoisted SceneTransitionLayoutState. Bug: 315921512 Test: SceneTransitionLayoutStateTest Test: SwipeToSceneTest Flag: N/A Change-Id: I2cdc2d78da41c8bb1b3234e09096faa15c3f265c
Diffstat (limited to 'libs/input/SpriteController.cpp')
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