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| author | 2018-12-09 13:07:40 -0800 | |
|---|---|---|
| committer | 2018-12-09 13:07:40 -0800 | |
| commit | a0129612ed5a335de8838f88ddddfaf948a5993c (patch) | |
| tree | 3aa3da2e8f75c77ad349800b83fe2906253e7744 /libs/input/SpriteController.cpp | |
| parent | 01fb624e0921b0622b9b33339adad9f205714cef (diff) | |
Add channel mask in SoundPool sample.
There may be channel mask information after extracting from files. For
instance, haptic-audio coupled ogg file. In that case, it is preferred
using that channel mask directly to create AudioTrack instead of using
channel count to calculate a channel mask.
Test: manully test with playing with SoundPool.
Bug: 111454766
Change-Id: I0483365cbc1b93587d1c4738b0ed25b2d800718d
Diffstat (limited to 'libs/input/SpriteController.cpp')
0 files changed, 0 insertions, 0 deletions